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====== Combat Boosters/Drugs ====== Combat Boosters or "Drugs" as they are sometimes known are a great way to boost your ship's abilities for a small cost. They are an interesting mechanic and can make a ship very fun to fly since they give highly noticeable effects. ===== STOP! Mandatory Skills to Use Boosters In Our Fleets ===== Standard, improved and strong boosters have penalties. These penalties can negatively effect your ship and actually decrease its performance, however there are skills that reduce both the probability of receiving penalties and the actual penalty itself if it is incurred. You **must not** use standard, improved or strong boosters in our fleets unless you have the following skills trained: * Neurotoxin Control IV * Neurotoxin Recovery IV For cost effectiveness we also highly recommend: * Biology V Which will increase the time a booster lasts from 30 minutes (Level 0) to 1 hour (Level V). <WRAP group> <WRAP column 67.5% left> ===== Synth vs. Standard vs. Improved vs. Strong ===== Synth boosters have so little effect that they're not really worth running. Improved and Strong boosters are both very expensive and also their penalties can be huge, so they're not particularly useful for incursion runners. Standard boosters hit a nice balance between price, penalties and usefulness. We'd recommend Standard over anything else. ===== Drifter Boosters ===== As well as the normal boosters which come in the Synth/Standard/Improved/Strong variants with penalties, there are also special boosters called Drifter Boosters. These have no penalties and only come in one variant. They begin with the word "Antipharmakon" and are a little bit more expensive than Standard Boosters and don't provide as great an effect, however their lack of penalties is super cool. As an example, for Nightmares/Machariels, we would love to be able to recommend Standard Drop for its +25% bonus to tracking, however one of its possible penalties is Shield Capacity, which can be effected by as much as 20% at 0 skills. This would be dangerous for the fleet and therefore we can't recommend it. Antipharmakon Iokira on the other hand only provides an 8% bonus however doesn't have the shield penalty so it's one of our boosters of choice for Nightmares/Machariels. ===== Useful Boosters by Ship Type ===== You have three booster slots, slot 1, 2 and 3. Like with implants, each booster type fits into a certain slot. The only slot 3 booster is only relevant for missile ships so we don't use slot 3 boosters. With some ships you may want to run 2 boosters, for others only one booster may be useful enough to use it on a regular basis. We only display the relevant possible penalties to our fleets. For example Mindflood has a possible penalty to Shield Boost, Armor Repair and Missile Explosion Radius however none of these are relevant to our fleets so they are not listed. ==== Vindicator ==== ^ Slot ^ Booster Name ^ Bonus ^ Relevant Possible Penalties ^ Estimated Price ^ Notes ^ | 1 | Standard Mindflood | +10% Capacitor Capacity | Optimal Range | 2.5M ISK | Really nice addition, allows you to avoid need for cap broadcasts in combination with good skills | | 2 | Standard Frentix | +10% Optimal Range | Velocity, Tracking | 2.5M ISK | Gives a nice optimal bonus, and counteracts the optimal penalty of Mindflood if you're unlucky enough to get it | ==== Nightmare ==== ^ Slot ^ Booster Name ^ Bonus ^ Relevant Possible Penalties ^ Estimated Price ^ Notes ^ | 1 | Standard Mindflood | +10% Capacitor Capacity | Optimal Range | 2.5M ISK | Helps with maintaining good cap levels when waiting on your cap buddy/burning/etc. | | 2 | Antipharmakon Iokira | +8% Tracking | None | 3.0M ISK | Gives you godly levels of application in combination with good skills | ==== Machariel ==== ^ Slot ^ Booster Name ^ Bonus ^ Relevant Possible Penalties ^ Estimated Price ^ Notes ^ | 1 | Quafe Zero | +5% Velocity, -5% Lock Speed | None | 5.8M ISK | Only recommended for pilots who don't mind the price | | 2 | Antipharmakon Iokira | +8% Tracking | None | 3.0M ISK | Helps you land those huge alpha shots | </WRAP> <WRAP column right 25%> {{ :guides:boosters.png?direct&200|}} </WRAP> </WRAP>

guides/combat_boosters.1467146531.txt.gz · Last modified: 2016/06/28 20:42 (external edit)