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guides:crimewatch [2016/05/26 03:02]
nyxviliana [Combat Timer]
guides:crimewatch [2016/05/29 12:50] (current)
nyxviliana
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-=====Crime Watch=====+<WRAP center round info 80%>This page has been marked for review, an admin will look at it as soon as possible.</​WRAP>​ 
 +======Crime Watch=====
 This article explores **Crimewatch 2.0**. CCP introduced this system during the __Retribution__ patch. This new system streamlines the timer system and this article looks to explain, combat timers, legality timer, session change timers, Log-off timers, and the safety system. This article explores **Crimewatch 2.0**. CCP introduced this system during the __Retribution__ patch. This new system streamlines the timer system and this article looks to explain, combat timers, legality timer, session change timers, Log-off timers, and the safety system.
  
  
  
-====Combat Timer====+=====Combat Timer=====
 The __combat timers__ can be divided into three types. They are not due to the legality of your actions but still bear consequences to you. The __combat timers__ can be divided into three types. They are not due to the legality of your actions but still bear consequences to you.
  
-**__Non-Capsuleer Log-Off ​Timer__**+====Non-Capsuleer Log-Off ​Timer====
  
 {{:​guides:​non-capsuleer-log-off-timer.png?​nolink|}} {{:​guides:​non-capsuleer-log-off-timer.png?​nolink|}}
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 The non-capsuleer log-off timer is a consequence of you being involved in combat with an NPC. If you are in space this timer will prevent you from being removed from space while the timer is active. The timer will not renew if you are attacked by an NPC after you disconnect. ​ The non-capsuleer log-off timer is a consequence of you being involved in combat with an NPC. If you are in space this timer will prevent you from being removed from space while the timer is active. The timer will not renew if you are attacked by an NPC after you disconnect. ​
  
-**__Capsuleer ​Log-Off ​Timer__**+====Capsuleer ​Log-Off ​Timer====
  
 {{:​guides:​capsuleer-log-off-timer.png?​nolink|}} {{:​guides:​capsuleer-log-off-timer.png?​nolink|}}
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 The capsuleer log-off timer is a consequence of you being involved in combat with another player (defense or offense). If you are in space this timer will prevent you from being removed from space while the timer is active. If someone attacks you after you have disconnected this timer will renew. This means that if someone finds you before you are removed from space they can keep you in space indefinitely. The capsuleer log-off timer is a consequence of you being involved in combat with another player (defense or offense). If you are in space this timer will prevent you from being removed from space while the timer is active. If someone attacks you after you have disconnected this timer will renew. This means that if someone finds you before you are removed from space they can keep you in space indefinitely.
  
-**__Weapons Timer__**+====Weapons Timer====
  
 {{:​guides:​weaponstimer.png?​nolink|}} {{:​guides:​weaponstimer.png?​nolink|}}
  
 The weapons timer is a consequence of you using an aggressive module against another player. While this timer is active you can not dock or use stargates. While this timer is active you are unable to change sessions. The weapons timer is a consequence of you using an aggressive module against another player. While this timer is active you can not dock or use stargates. While this timer is active you are unable to change sessions.
-====Legality Timer====+=====Legality Timer====
 +The __Legality timers__ can be divided into three types. They are due to the legality of your actions and bear consequences to you. Read this section to make sure you are familiar with them
  
-====Session Change Timers====+====Suspect Timer==== 
 + 
 +{{:​guides:​suspect-timer.png?​nolink|}} 
 + 
 +The suspect timer is caused when you commit a suspect level offence. For the duration of this timer, anyone can attack you without Concord intervention! 
 + 
 +====Criminal Timer==== 
 + 
 +{{:​guides:​criminal-timer.png?​nolink|}} 
 + 
 +The criminal timer is caused when you commit a criminal level offence. For the duration of this timer, anyone can attack you without Concord intervention! Concord will engage you while you are in space! 
 + 
 +====Limited Engagement Timer==== 
 + 
 +{{:​guides:​limited-engagment.png?​nolink|}} 
 + 
 +The limited engagement time is created when two capsuleers engage in combat. This timer means both pilots can freely engage each other while the timer is active without Concord intervention. If timer dose not start counting down until both parties cees combat towards each other. 
 + 
 + 
 +Assisting someone with a limited engagement timer may cause you to go suspect! Keep your safety set to GREEN! 
 + 
 +=====Session Change Timers=====
 Session change timers are timers that are inherited if you do specific actions. The timer lasts 10 seconds and prevents you from doing certain actions. Actions that cause and are prohibited while a session timer is active are listed below: Session change timers are timers that are inherited if you do specific actions. The timer lasts 10 seconds and prevents you from doing certain actions. Actions that cause and are prohibited while a session timer is active are listed below:
   * Jumping through a stargate, wormhole or jump bridge   * Jumping through a stargate, wormhole or jump bridge
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-====Log-off Timers=====+=====Log-off Timers======
 If you log gout from space, or your internet disconnects assuming you are not pointed (scrammed or warp disruption) you will perform an emergency align an warpout. Once you finish warping, you will remain in space for 60 seconds, upon the end of this time you will be removed from space and therefore will be safe. If you log gout from space, or your internet disconnects assuming you are not pointed (scrammed or warp disruption) you will perform an emergency align an warpout. Once you finish warping, you will remain in space for 60 seconds, upon the end of this time you will be removed from space and therefore will be safe.
  
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 While your log off timer is active, be it the 1, 5 or 15 minute timer is active you remain in space, this means someone can find you warp to you and kill you in this time frame and your ship cannot fight back unless you log back in! While your log off timer is active, be it the 1, 5 or 15 minute timer is active you remain in space, this means someone can find you warp to you and kill you in this time frame and your ship cannot fight back unless you log back in!
  
-====Gate Jump/​Station Undock Timer====+=====Gate Jump/​Station Undock Timer=====
 After certain interactions with stations and stargates you will be invulnerable. ​ After certain interactions with stations and stargates you will be invulnerable. ​
  
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-====Safety Status====+=====Safety Status=====
 Your starship has a built in safety system. It is designed to work with the new **Crimewatch** system. You saftey system has three settings. <wrap em>​Always keep your safety'​s set to green!</​wrap>​ Your starship has a built in safety system. It is designed to work with the new **Crimewatch** system. You saftey system has three settings. <wrap em>​Always keep your safety'​s set to green!</​wrap>​
  
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 | @red:<​color white>​Red</​color> ​     | @red:<​color white>​Allows all actions that will give you a criminal or suspect timer! **Note:** going criminal allows other pilots to freely engage you, Concord will also attack you in High-Sec space!</​color> ​                                                                                                                   |  | @red:<​color white>​Red</​color> ​     | @red:<​color white>​Allows all actions that will give you a criminal or suspect timer! **Note:** going criminal allows other pilots to freely engage you, Concord will also attack you in High-Sec space!</​color> ​                                                                                                                   | 
  
-<WRAP center round alert 60%>+
 Logi pilots! always keep your safety set to GREEN, if you cannot rep someone with a green safety then DO NOT REP THEM without FC permission! Logi pilots! always keep your safety set to GREEN, if you cannot rep someone with a green safety then DO NOT REP THEM without FC permission!
-</​WRAP>​+
guides/crimewatch.1464231765.txt.gz · Last modified: 2016/05/26 03:02 by nyxviliana