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guides:crimewatch [2016/05/29 09:36]
nyxviliana [Combat Timer]
guides:crimewatch [2016/05/29 12:50] (current)
nyxviliana
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 +<WRAP center round info 80%>This page has been marked for review, an admin will look at it as soon as possible.</​WRAP>​
 ======Crime Watch====== ======Crime Watch======
-<WRAP center round info 75%> 
-This page has been flagged for review, and will be reviewed by a moderator as soon as possible! 
-</​WRAP>​ 
  
 This article explores **Crimewatch 2.0**. CCP introduced this system during the __Retribution__ patch. This new system streamlines the timer system and this article looks to explain, combat timers, legality timer, session change timers, Log-off timers, and the safety system. This article explores **Crimewatch 2.0**. CCP introduced this system during the __Retribution__ patch. This new system streamlines the timer system and this article looks to explain, combat timers, legality timer, session change timers, Log-off timers, and the safety system.
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 The weapons timer is a consequence of you using an aggressive module against another player. While this timer is active you can not dock or use stargates. While this timer is active you are unable to change sessions. The weapons timer is a consequence of you using an aggressive module against another player. While this timer is active you can not dock or use stargates. While this timer is active you are unable to change sessions.
-====Legality Timer====+=====Legality Timer=====
 The __Legality timers__ can be divided into three types. They are due to the legality of your actions and bear consequences to you. Read this section to make sure you are familiar with them The __Legality timers__ can be divided into three types. They are due to the legality of your actions and bear consequences to you. Read this section to make sure you are familiar with them
  
-**__Suspect Timer__**+====Suspect Timer====
  
 {{:​guides:​suspect-timer.png?​nolink|}} {{:​guides:​suspect-timer.png?​nolink|}}
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 The suspect timer is caused when you commit a suspect level offence. For the duration of this timer, anyone can attack you without Concord intervention! The suspect timer is caused when you commit a suspect level offence. For the duration of this timer, anyone can attack you without Concord intervention!
  
-**__Criminal Timer__**+====Criminal Timer====
  
 {{:​guides:​criminal-timer.png?​nolink|}} {{:​guides:​criminal-timer.png?​nolink|}}
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 The criminal timer is caused when you commit a criminal level offence. For the duration of this timer, anyone can attack you without Concord intervention! Concord will engage you while you are in space! The criminal timer is caused when you commit a criminal level offence. For the duration of this timer, anyone can attack you without Concord intervention! Concord will engage you while you are in space!
  
-**__Limited ​Engagement ​Timer__**+====Limited ​Engagement ​Timer====
  
 {{:​guides:​limited-engagment.png?​nolink|}} {{:​guides:​limited-engagment.png?​nolink|}}
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 Assisting someone with a limited engagement timer may cause you to go suspect! Keep your safety set to GREEN! Assisting someone with a limited engagement timer may cause you to go suspect! Keep your safety set to GREEN!
  
-====Session Change Timers====+=====Session Change Timers=====
 Session change timers are timers that are inherited if you do specific actions. The timer lasts 10 seconds and prevents you from doing certain actions. Actions that cause and are prohibited while a session timer is active are listed below: Session change timers are timers that are inherited if you do specific actions. The timer lasts 10 seconds and prevents you from doing certain actions. Actions that cause and are prohibited while a session timer is active are listed below:
   * Jumping through a stargate, wormhole or jump bridge   * Jumping through a stargate, wormhole or jump bridge
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-====Log-off Timers=====+=====Log-off Timers======
 If you log gout from space, or your internet disconnects assuming you are not pointed (scrammed or warp disruption) you will perform an emergency align an warpout. Once you finish warping, you will remain in space for 60 seconds, upon the end of this time you will be removed from space and therefore will be safe. If you log gout from space, or your internet disconnects assuming you are not pointed (scrammed or warp disruption) you will perform an emergency align an warpout. Once you finish warping, you will remain in space for 60 seconds, upon the end of this time you will be removed from space and therefore will be safe.
  
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 While your log off timer is active, be it the 1, 5 or 15 minute timer is active you remain in space, this means someone can find you warp to you and kill you in this time frame and your ship cannot fight back unless you log back in! While your log off timer is active, be it the 1, 5 or 15 minute timer is active you remain in space, this means someone can find you warp to you and kill you in this time frame and your ship cannot fight back unless you log back in!
  
-====Gate Jump/​Station Undock Timer====+=====Gate Jump/​Station Undock Timer=====
 After certain interactions with stations and stargates you will be invulnerable. ​ After certain interactions with stations and stargates you will be invulnerable. ​
  
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-====Safety Status====+=====Safety Status=====
 Your starship has a built in safety system. It is designed to work with the new **Crimewatch** system. You saftey system has three settings. <wrap em>​Always keep your safety'​s set to green!</​wrap>​ Your starship has a built in safety system. It is designed to work with the new **Crimewatch** system. You saftey system has three settings. <wrap em>​Always keep your safety'​s set to green!</​wrap>​
  
guides/crimewatch.1464514570.txt.gz ยท Last modified: 2016/05/29 09:36 by nyxviliana