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guides:dps [2016/06/05 04:39]
nyxviliana
guides:dps [2016/12/21 12:16] (current)
Aygo Swagtomo [Choosing your Web]
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-======Vindicator ​Guide====== +======Short Range DPS Guide (Vindicator/Newbro Hyperion)====== 
-While the newbie ​guide is aimed at newer pilots ​or returning pilots that wish to refresh their memorythis guide is made for pilots who wish to get a more indepth guide on flying ​a Vindicator ​(or newbro hyperion). If you are reading this guide and are new to TVP and have not yet read the Newbro Guide please do so by [[http://​thevalhallaproject.info/​newbie_guide.html|clicking here]].+This guide is intended for pilots ​flying short range DPS Battleships, for TVP that means either ​a Vindicatoror if you are new to incursions, a Hyperion whilst you save up ISK for a better ship.
  
 =====Skills===== =====Skills=====
-For information on the minimum required skills to fly in TVP fleets please go to the [[guides:​minimum_skill_requirements|Minimum Skill Requirements]] page. On top of those skills you __MUST__ ​be able to online all modules on your shipNote that Tech one or faction ​guns are allowed ​if you cannot use Tech Two guns. If you can not use Tech Two or '​Augmented'​ drones please use faction drones, not '​integrated' ​drones.+For information on the minimum required skills to fly in TVP fleets please go to the [[guides:​minimum_skill_requirements|Minimum Skill Requirements]] page. On top of those skills you **must** ​be able to online all the equipped ​modules on one of our doctrine fitsThe only exception to this is that you may swap T2 Guns for Meta4 (T1) guns if your skills ​are not sufficient for T2. Likewise ​if you cannot use T2 Drones, ​you may swap them for Faction ​drones.
  
-As a Vindicator ​skills ​that will improve your experience and abilities include skills that+You should work on all of the following types of skills ​to improve your effectiveness in fleet
-  * Improve ​your gunnery ​damage (such as: surgical strikemotion prediction ​etc) +  * Gunnery Skills, to improve ​your applied ​damage (Surgical Strike, Rapid Firing, etc.
-  * Improve ​your drone damage (such as: drone navigationdrone sharpshooter ​etc) +  * Drone Skills, to improve ​your applied ​drone damage (Drone Navigation, Drone Interfacing,​ Drone Sharpshooting, etc.
-  * Increase ​your tank (such as: mechanicshull upgradesshield management ​etc) +  * Tank Skills, to improve ​your effective number of hitpoints so that you are safer in fleet (Shield ManagementMechanics, Hull Upgrades, etc.
-  * Improve ​your capacitor ​(such as: capacitor management)  +  * Capacitor Skills, Vindis are quite cap hungry, so improving ​your cap skills will allow you to work for longer before broadcasting for a topup from our Basilisks ​(Capacitor Management, Capacitor Systems Operation, Controlled Bursts, High Speed Manoeuvring,​ etc.
-  * Improve ​the effectiveness of your hull (minmitar battleshipgallente battleship) +  * Battleship Skills, these improve ​the effectiveness of your hull bonuses, for a Vindicator this means improved tracking and web effectiveness ​(Gallente BattleshipMinmatar Battleship 
-You should aim to get the skills that fit into the above category ​to level 5 as fast as you can.+  * Navigation Skills, these will allow you to get into position faster and beat other fleets ​to positions in contest situations (Navigation,​ Acceleration Control, etc.)
  
-=====Fit Variations===== +===== Fit Variations ===== 
-The Vindicator comes in range of fits including, the basic fit, advanced fit (pith B), advanced fit (pith A), DDD fit. The basic and advanced fit can be found [[fittings:​hq_doctrines_and_ship_fittings|here]]. The only difference between the advanced fits "pith B" and "pith A" is the invuls, but the amount of EHP pith As give over their lower counter part is quite surprising so you should aim for pith As asap.+There are technically ​total of five Vindicator ​fits
 +  * Basic Fit 
 +  * Advanced Fit 
 +  * Drone Bunny Fit 
 +  * Basic Influence Fit (Only used during high influence) 
 +  * Advanced Influence Fit (Only used during high influence)
  
-====Drone Bunny fit==== +==== Basic vs. Advanced ​==== 
-The drone bunny fit is desigend ​to be use ONLY by the DDD. It comes with a second stasis webifierTo achieve this fit make the following ​changes:+The basic fit is designed ​to be used with low cost "​invuls"​ (Adaptive Invulnerability Fields). The low cost versions of the invuls we use give good resistance bonus, however it leaves a fairly large Thermal and EM resistance hole, and doesn'​t give sufficient buffer to survive an alpha strike from a heavy DPS waveHence we have to add additional tank modules. As a result, all of the following ​tank modules are required on the Basic fit: 
 +  * 2x Adaptive Invulnerability Fields (Mid Slots) 
 +  * 1x Pithum C-Type EM Ward Amplifier (Mid Slot) (Covers the EM resist hole) 
 +  * 1x Damage Control (Low Slot) 
 +  * 1x Large Anti-Thermal Screen Reinforcer II (Rig) (Covers the thermal resist hole) 
 +  * 1x Large Core Defense Field Extender II (Rig) (Adds additional buffer)
  
-  - Remove ​the Tracking Computer in the mid slot +That's a lot of tank modules, and they waste a load of slots that we'd like to use to improve DPS, therefore we created ​the advanced fit. You should upgrade to this as soon as possible. It has vastly improved safety due to higher resists and buffer which give logi more time to get you stable, and also allows a smaller number of logi to keep you stable indefinitely. The advanced fit's tank consists of the following: 
-  ​- Replace it with second web of your choice +  ​* 2x Adaptive Invulnerability Fields (Pithum B Type/Pithum A Type) (Mid Slots) (B Types work for the advanced fit, but we recommend A Types as soon as you can afford them as they give you ridiculously large HP pool that makes you very safe) 
-  ​- Remove the two Drone Damage ​Amplifiers +  ​* 1x Damage ​Control (Low Slot) 
-  - Replace them with two Tracking Enhancers+  ​* 1x Large Anti-EM Screen Reinforcer I (Rig) (Covers the EM resist hole)
  
-You should ​also bring the following ammo types: +As you can see we gain an extra mid slot and an extra rig by upgrading to the advanced fit, and the resists and buffer ​also go up. There are no disadvantages to the advanced fit (well other than cost!). We use these extra slots for a Tracking Computer and a rate of fire rig. This in turn allows us to remove the Tracking Enhancers from the lows and add Drone Damage Amplifiers, which improves your drone DPS.
-  * Faction Antimatter L (for shooting close range frigates) +
-  * Null L (for shooting long range frigates) +
-  * Void L (for shooting towers)+
  
-====Choosing the Right Web==== +==== DDD Fit==== 
-As pilot you should aim to use a faction ​web as they have better range and effectiveness over Tech Two Webs. The two we recomend are listed below with a few of their attributes.+The DDD (drone bunny) fit is designed to be used only by the DDD, if you are not the active DDD, please do not fit it. Only advanced Vindicators can fit the DDD fit, if you are doing DDD as basic Vindicator do not make any changes to your fit, you will have to survive using one web. 
 +  - Remove 1x Tracking Computer (Mid Slot) 
 +  - Add 1x Stasis Webifier (Mid Slot) 
 +  - Remove 2x Drone Damage Amplifier (Low Slot) 
 +  - Add 2x Tracking Enhancer (Low Slot)
  
-<WRAP group> +==== Choosing your Web ==== 
-<WRAP half column>​ +You should use a faction web as a Vindicator for increased range and effectiveness. Please use True Sansha ​or equivalent web (longer ​range).
-**__True ​Sansha ​Stasis Webafier__** +
-  * 5 GJ activation cost +
-  * Optimal range (with boosts) 20km +
-  * Maximum Velocity Bonus -55% +
-</​WRAP>​ +
-<WRAP half column>​ +
-**__Federation Navy Stasis Weafier__** +
-  * 5 GJ activation cost +
-  * Optimal ​range (with boosts19km +
-  * Maximum Velocity Bonus -60% +
-</​WRAP>​ +
-</​WRAP>​+
  
-You should choose the web that best suits you, web range or effectiveness. There is no right or wrong answer, but remember that as you train your battleship skills up for the vindicator you will improve your Web effectiveness as well.+**True Sansha Stasis Webifier** 
 +  * Activation Cost: 5 GJ 
 +  * Range: 15km 
 +  * Maximum Velocity Reduction (Before Skills): -55%
  
-=====Flying the Ship===== +The velocity reduction is improved by your Minmatar Battleship skill, you should train it to Level IV as soon as possible, and if you fly Vindi a lot then you should consider training it to Level V. 
-The vindicator is a close range brawling ship. Our fits are designed for maximum ​damage ​and effectiveness. For this reason ​as a vindicator you have three jobs while you'​re ​on grid. +===== Flying the Ship ===== 
-  * Shoot Things +The vindicator is a close range brawling ship. You aim to dish out as much damage as possible ​on targets that you will either burn to, or will spawn within your optimal when a new wave starts.
-  * Web Things +
-  * Roles+
  
-====Shooting your guns==== +==== Assign Drones ​==== 
-As a Vindicator you deal damage in two forms: drones ​and guns. As you assign your drones to a designated person (your HHH, who can be found in the fleet MOTD) who is responsible for using them to deal damage, an ordinary vindicator does not have to worry about their drones, just launch them, assign them, and recall them.+Launch ​and assign your drones to the HHH as soon as you land in a site. The one exception to this is in a TCRC, in a TCRC please only launch and assign drones once you get within range of the tower. This is both to prevent your drones ​taking agro and also because they will generally travel slower than you.
  
-Your primary damage is therefore your guns.  +==== Ammo Selection ==== 
- +As close range DPS you will be carrying 2-3 types of Ammo depending on whether you are using T1/T2 guns. Please upgrade to T2 guns as soon as possibleThey do vastly improved amounts ​of DPS and their ammo is also cheaper.
-===Tech One or Two=== +
-While we allow a pilot who is starting with us to use tech one guns if they do not have the skills, tech two guns should be a goal that you should reach ASAP. We will expect you to get them as soon as you can. This is for two reasons: +
-  ​- Ammo: T2 guns can use Null L and Void L. These often deal significantly more damage than their faction equivalent, and they are considerably cheaper. +
-  - DPS: In addition two using T2 guns for their ammo, they also increase both the range you can shoot things and the DPS you will apply under every circumstance because of the increased damage modifier on the guns themselvesThe more people who use T2 guns the faster we will run sites and the more ISK we will make. +
- +
-===Ammo=== +
-A Vindicator should aim to carry two types of ammo and of course nanite paste. As you learn to fly your ship you will work out a good quantity of each to carry, but if you're starting out I would recommend: 1k nanite paste, 5k long range ammo, the rest short range. If you are likely to DDD you may want to adjust these numbers to allow you to also bring at least 5k units of Federation Navy Antimatter as wellBelow is a list of ammo types and situations to use them:+
  
 <WRAP group> <WRAP group>
-<​WRAP ​half column>​ +<WRAP column ​30%
-**__T2 Guns__** +**T1 Guns:** 
-  * Void L, whenever you can web the target and for bashing towers and the Kundalini Manifest. +  * 8000x Faction Antimatter ​(Less than 15km) 
-  * Null L, whenever a target is out of Void Optimal, a good target to use Null L for is a target you cannot web. +  * 3000x Faction Tungsten ​(More than 15km)
-  * Federation Navy Antimatter L: is useful for the DDD as it deals high damage, and has better tracking against frigates ​than Void L.+
 </​WRAP>​ </​WRAP>​
-**__T1 Guns__** +<WRAP column 30%> 
-  * Faction Antimatter ​L, whenever you can web the target and for bashing towers and the Kundalini Manifest. +**T2 Guns:** 
-  * Faction ​Tungsten ​L, is basically your version of Null L. +  * 8000x Void (Less than <18km) 
-<​WRAP ​half column>​ +  * 3000x Null L (More than 18km) 
 +  * 3000x Faction ​Antimatter ​\\ (For use if you are flying as the DDDhas better tracking for shooting frigates than Void L
 +</​WRAP>​ 
 +<WRAP column ​30%
 +{{:​guides:​vindiammorange.png?​450|}}
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​
  
-It is important to use the right ammo for the right situations, generally if you can web your target use short range high DPS, if you cannot, use long range. If you don't know what ammo you should be using ask in fleet chat.  +It is important to use the right ammo for the right situations, generally if you can web your target use short range ammo, if you cannot, ​then use long range. If you don't know what ammo you should be using ask in fleet chat.
  
-====Web Things==== +==== Webbing ​==== 
-The second job you have as a vindicator is to apply your stasis webifier to DPS targets. This makes them easier to kill it also means you do more damagesites go faster and you make more Isk. Obviously to web somthing you have to be in rangeso there are certain targets you wont be able to web. But normally you will web the ships with number tags or that the FC calls out to be webed. +Generally ​you will web full fleet targets and your targets ​as a DPS player (1,2,3,​4,​5,​6,​7,​8,​9,​X,​Y,​Z)
-<WRAP group> +
-<WRAP half column>+
  
-</​WRAP>​ +You need to make sure to have Velocity on your overviewYou should prioritise webbing targets with high velocity (>100m/s), that is not rapidly dropping (if it is rapidly dropping someone else has likely already applied a web). You should call out the target'​s tag that you are webbing over comms, e.g. ("​Three!"​) so that people know it has been webbed. If you spot something that badly needs a web but yours is already occupied, call over comms, e.g. ("We need a web on four!"​)
-{{ :​guides:​web_ex_1.png|}} +
-<WRAP half column>+
  
-</WRAP> +There'​s a few important rules regarding different ship types: 
-</WRAP>+  - Arnons/Outunis should be webbed if they are in range. 
 +  - Vylade should never be webbed, it does not have an MWD, so it is a waste of a web. 
 +  - The first target (#1) generally will not need a web as it will die extremely fast. 
 +  - Drone Bunnies (DDD/HHH/SSS) should use their webs on targets they are actively trying to kill. 
 +  - Romis are priority web targets in many cases due to their extremely quick burn speed.
  
-There are a few exceptions to things that the aforementioned rule of webbing numbered ​targets: +====Kill Order==== 
-  ​- Arnons and Bombers should be webbed if they are in range. +You should kill your targets ​in the following order
-  - Vyalade should never be webbed ​- (it has no prop mod+  ​* Full Fleet Targets (As called by the FC) 
-  - The target with the number one doesn'​t usually need a web - this is true if you have lots of vindis as they should be able to kill the first target before it can burn out of range. +  ​* 1-9, X, Y, Z Normal DPS (Shoot if no full fleet targets
-  - DDD/​HHH ​and SSS should use their webs on targets they are actively trying ​to kill.+  ​* X Full Fleet Targets 
 +  ​* <wrap em>​**J** ​DO NOT SHOOT</​wrap>​ 
 +==== Roles ==== 
 +Our Vindicators have four specific support roles, Vindi Anchor (VVV), Light Drone Bunny (DDD), and the Heavy/Sniper Drone Bunnies (HHH/SSS). Learning roles and volunteering ​on a regular basis will allow FCs to begin to recognise you, which may improve the speed at which you get into fleet.
  
 +=== VVV ===
 +While we want all of our vindicators to be able to fly themselves to targets that need webs, and then get to the anchor positions before the next spawn, and to be able to do this by themselfs it is not a realistic expectation as we will often have new bros in fleet, and people who are just not fantastic at spacial awareness. For this reason at any given time we will have one designated vindi anchor in fleet. For information on how to do this check out [[guides:​anchoring|Anchoring and Fleet Positioning (AAA/VVV Roles)]].
  
-====Roles==== +=== DDD === 
-Our Vindicators have four specific support roles, Vindi Anchor (VVV), ​Light Drone Bunny (DDD)and the Heavy/​Sniper Drone Bunnies (HHH/SSS)Learning roles and volunteering on a regular basis will get you noticed ​by FCs and may casue you to get priority invites at times. +The Light Drone Bunny, ​is responsible for killing those small pesky frigates that most Vindicators can't killThey do this by loading ammo with a higher tracking, switching ​to a fit with higher tracking ​and directing ​the fleet'​s light drones ​to targets. The DDD is very important ​and is one of the few roles used in every single site. For more information ​visit the [[guides:light_drone_bunny|Light Drone Bunny Guide (DDD)]].
- +
-===VVV=== +
-While we want all of our vindicators to be able to fly themselves to targets that need webs, and then get to the anchor positions before the next spawn, and to be able to do this by themselfs it is not a realistic expectation as we will often have new bros in fleet, ​and people who are just not fantastic at spacial awareness. For this reason at any given time we will have one designated vindi anchor ​in fleet. For information ​on how to do this check out [[guides:anchoring|Anchoring and Fleet Positioning ​(AAA/VVV Roles)]].+
  
-===DDD=== +=== HHH/SSS === 
-The Light Drone Bunny, is responsible for killing those small pesky frigates that most Vindicators can't kill. Because a lot of these frigates also scram and nute, it is important to keep as few of them on grid as possible for safety reasons. The DDD is very important and is one of the few roles used in every single site. For more information visit [[guides:​light_drone_bunny|Light Drone Bunny Guide (DDD)]]. +The Heavy Drone Bunnies are responsible for directing our heavy drones towards targets, for more information ​visit the  ​[[guides:​heavy_drone_bunny|Heavy Drone Bunny Guide (HHH/​SSS)]]. ​
-===HHH/​SSS=== +
-The Heavy Drone Bunnies are responsible for clearing the cruiser and battlecruiser sized ships of the grid. They also kill the logistics cruisers so this is another very important role, for more information ​view [[guides:​heavy_drone_bunny|Heavy Drone Bunny Guide (HHH/​SSS)]]. ​+
guides/dps.1465101594.txt.gz · Last modified: 2016/06/05 04:39 by nyxviliana