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guides:minimum_skill_requirements [2016/12/08 16:55] Aygo Swagtomo |
guides:minimum_skill_requirements [2017/01/02 17:51] (current) Aygo Swagtomo [Logistics Only] |
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| @#336699:<color white>Drones</color> | @#336699: | @#336699: | | | @#336699:<color white>Drones</color> | @#336699: | @#336699: | | ||
- | | Drone Avionics 3 | Drone Range | @#FF6600:<color white>No Exceptions</color> | | + | | Drone Avionics 3 | Drone Control Range | @#FF6600:<color white>No Exceptions</color> | |
| Drone Interfacing 3 | Drone Damage | @#FF6600:<color white>No Exceptions</color> | | | Drone Interfacing 3 | Drone Damage | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Drone Sharpshooting 3 | Drone Damage Range | @#FF6600:<color white>No Exceptions</color> | | ||
| Drone Navigation 3 | Drone Speed | @#FF6600:<color white>No Exceptions</color> | | | Drone Navigation 3 | Drone Speed | @#FF6600:<color white>No Exceptions</color> | | ||
| Drones 5 | Launch 5 Drones | @#FF6600:<color white>No Exceptions</color> | | | Drones 5 | Launch 5 Drones | @#FF6600:<color white>No Exceptions</color> | | ||
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| @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | | @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | ||
- | | Acceleration Control 3 | Speed | @#FF6600:<color white>No Exceptions</color> | | + | | Acceleration Control 3 | AB/MWD Speed Boost | @#FF6600:<color white>No Exceptions</color> | |
| Navigation 4 | Speed | @#FF6600:<color white>No Exceptions</color> | | | Navigation 4 | Speed | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Warp Drive Operation 3 | Warp Range | @#FF6600:<color white>No Exceptions</color> | | + | | Warp Drive Operation 3 | Capacitor Usage | @#FF6600:<color white>No Exceptions</color> | |
+ | | High Speed Maneuvering 3 | Capacitor Usage | @#FF6600:<color white>No Exceptions</color> | | ||
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| @#336699:<color white>Shields</color> | @#336699: | @#336699: | | | @#336699:<color white>Shields</color> | @#336699: | @#336699: | | ||
| EM Shield Compensation 3 (if using an EM Ward) | Increases effectiveness of EM Ward Amplifiers| @#097054:<color white>Only Mandatory if using an EM Ward Amplifier (basic fits)</color> | | | EM Shield Compensation 3 (if using an EM Ward) | Increases effectiveness of EM Ward Amplifiers| @#097054:<color white>Only Mandatory if using an EM Ward Amplifier (basic fits)</color> | | ||
| Shield Managment 4 | Increases total shield HP | @#FF6600:<color white>No Exceptions</color> | | | Shield Managment 4 | Increases total shield HP | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Tactical Shield Manipulation 4 | Required for T2 Invuls, should never be trained past level 4 | @#FF6600:<color white>No Exceptions</color> | | + | | Tactical Shield Manipulation 4 | Required for use of T2 Invuls, Prevents Bleedthrough | @#FF6600:<color white>No Exceptions</color> | |
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| @#336699:<color white>Targeting</color> | @#336699: | @#336699: | | | @#336699:<color white>Targeting</color> | @#336699: | @#336699: | | ||
- | | Signature Analysis 3 | Lock speed |@#097054:<color white>Not Required for 'Boosting Only' Pilots</color> | | + | | Signature Analysis 3 | Lock Speed |@#FF6600:<color white>No Exceptions</color> | |
- | | Target Managment 4 | 6 Target Locks |@#097054:<color white>Not Required for 'Boosting Only' Pilots</color> | | + | | Target Managment 4 | 6 Target Locks |@#FF6600:<color white>No Exceptions</color> | |
- | ====DPS Battleships Only==== | + | =====Battleships Only===== |
|< 100% 30% 50%>| | |< 100% 30% 50%>| | ||
^ Skill: ^ Reason: ^ Exceptions? ^ | ^ Skill: ^ Reason: ^ Exceptions? ^ | ||
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| @#336699:<color white>Gunnery</color> | @#336699: | @#336699: | | | @#336699:<color white>Gunnery</color> | @#336699: | @#336699: | | ||
- | | Controlled Bursts 3 | Capacitor Managment | @#097054:<color white>Not Required for Machariels</color> | | + | | Controlled Bursts 3 | Capacitor Usage | @#097054:<color white>Only Required for Hybrids/Lasers</color> | |
- | | Gunnery 5 | Required for fits | @#FF6600:<color white>No Exceptions</color> | | + | | Gunnery 5 | Effective DPS, Required for Large Guns | @#FF6600:<color white>No Exceptions</color> | |
| Large Hybrid/Energy/Projectile Turret 4 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | | Large Hybrid/Energy/Projectile Turret 4 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Motion Prediction 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | + | | Motion Prediction 3 | Gun Tracking | @#FF6600:<color white>No Exceptions</color> | |
- | | Rapid Firing 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | + | | Rapid Firing 3 | Gun DPS (Cycle Time) | @#FF6600:<color white>No Exceptions</color> | |
- | | Sharpshooter 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | + | | Sharpshooter 3 | Gun Optimal Range | @#FF6600:<color white>No Exceptions</color> | |
- | | Surgical Strike 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | + | | Surgical Strike 3 | Gun Damage | @#FF6600:<color white>No Exceptions</color> | |
- | | Trajectory Analysis 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | + | | Trajectory Analysis 3 | Gun Falloff Range | @#FF6600:<color white>No Exceptions</color> | |
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- | | @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | ||
- | | High Speed Maneuvering 3 | Capacitor Managment | @#FF6600:<color white>No Exceptions</color> | | ||
| @#336699:<color white>Spaceship Command</color>| @#336699: | @#336699: | | | @#336699:<color white>Spaceship Command</color>| @#336699: | @#336699: | | ||
- | | Racial Battleship 3 (relevant to fit) | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | + | | Racial Battleship 3 (relevant to fit) | Racial Hull Bonuses | @#097054:<color white>Caldari BS I sufficient for Nightmares</color> | |
- | | @#336699:<color white>Fitting Skills</color> | @#336699: | @#336699: | | + | |
- | | **[[guides:recommended_skill_training|Please Check the Recommend Skills page for the DPS Entry plans]]** |Ship Fitting | @#FF6600:<color white>No Exceptions</color>| | + | |
- | ====Logistics Only==== | + | =====Logistics Only===== |
|< 100% 30% 50%>| | |< 100% 30% 50%>| | ||
^ Skill: ^ Reason: ^ Exceptions? ^ | ^ Skill: ^ Reason: ^ Exceptions? ^ | ||
| @#336699:<color white>Drones</color> | @#336699: | @#336699: | | | @#336699:<color white>Drones</color> | @#336699: | @#336699: | | ||
- | | Repair Drones Operation 3 | Repairs | @#097054:<color white>Not Required for Basis</color> | | + | | Repair Drones Operation 3 | Repairs | @#097054:<color white>Only Required for Scimis</color> | |
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| @#336699:<color white>Engineering</color> | @#336699: | @#336699: | | | @#336699:<color white>Engineering</color> | @#336699: | @#336699: | | ||
- | | Capacitor Emission Systems 4 | Capacitor Stability | @#097054:<color white>Always Mandatory for Basis</color>| | + | | Capacitor Emission Systems 4 | Capacitor Stability | @#097054:<color white>Only Required for Basis</color> | |
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| @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | | @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | ||
| Afterburner 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | | Afterburner 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Evasive Maneuvering 3 |Agility Post Nov Patch| @#FF6600:<color white>No Exceptions</color> | | + | | Evasive Maneuvering 3 | Agility | @#FF6600:<color white>No Exceptions</color> | |
| Fuel Conservation 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | | Fuel Conservation 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | ||
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| @#336699:<color white>Targeting</color> | @#336699: | @#336699: | | | @#336699:<color white>Targeting</color> | @#336699: | @#336699: | | ||
- | | Advanced Target Management 3 | 10 Target Locks | @#FF6600:<color white>No Exceptions</color> | | ||
| Signature Analysis 5 | Lock speed | @#FF6600:<color white>No Exceptions</color> | | | Signature Analysis 5 | Lock speed | @#FF6600:<color white>No Exceptions</color> | | ||
| Target Management 5 | Prerequisite for Advanced Target Management | @#FF6600:<color white>No Exceptions</color> | | | Target Management 5 | Prerequisite for Advanced Target Management | @#FF6600:<color white>No Exceptions</color> | | ||
- | | @#336699:<color white>Fitting Skills</color> | @#336699: | @#336699: | | + | | Advanced Target Management 3 | 10 Target Locks | @#FF6600:<color white>No Exceptions</color> | |
- | | **[[guides:recommended_skill_training|Please check the Recommended Skills page for the Logi entry plans]]** |Ship Fitting | @#FF6600:<color white>No Exceptions</color>| | + | |
+ | =====Claymore Boosting Only===== | ||
+ | We require close to maximum skills for boosting since it has such a huge impact on fleet safety and efficiency. | ||
+ | |||
+ | |< 100% 30% 50%>| | ||
+ | ^ Skill: ^ Reason: ^ Exceptions? ^ | ||
+ | | @#336699:<color white>Leadership</color> | @#336699: | @#336699: | | ||
+ | | Command Burst Specialist IV | Prerequisite for Command Ships | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Leadership V | Boost Range | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Wing Command V | Boost Range | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Fleet Command IV | Boost Range | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Shield Command V | Prerequisite for Command Ships | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Shield Command Specialist V | Shield Command Burst Strength | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Skirmish Command V | Prerequisite for Command Ships | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Skirmish Command Specialist V | Skirmish Command Burst Strength| @#FF6600:<color white>No Exceptions</color> | | ||
+ | | | | | | ||
+ | | @#336699:<color white>Other Skills</color> | @#336699: | @#336699: | | ||
+ | | Command Ships IV | Command Burst Strength | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Cybernetics V | Boosting Mindlink | @#FF6600:<color white>No Exceptions</color> | | ||
+ | | Minmatar Battlecruiser V | Prerequisite for Claymore | @#FF6600:<color white>No Exceptions</color> | | ||
=====Required SP/Training Time===== | =====Required SP/Training Time===== | ||
- | If you'd like to fly with us, you must meet the **[[guides:minimum_skill_requirements|Required Skills]]** and possess the ability to fit and online all modules on your ship. [[fittings:hq_doctrines_and_ship_fittings|Our fits]] are well theorycrafted and tested, and all modules must be the same with the exception of **Meta Weapons** and **Faction Drones**. | ||
Below you will find training queues and an the estimated time to train into one of our entry/basic level ships with a 0 day old character and +3 implants on an optimal remap. | Below you will find training queues and an the estimated time to train into one of our entry/basic level ships with a 0 day old character and +3 implants on an optimal remap. | ||
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- | ====Shield Skirmish Boosting==== | ||
- | With changes to the boosting mechanics we will be looking to our pilots to fill in boosts as needed. The skills below are required to be a TVP booster on-top of the **[[guides:minimum_skill_requirements#all_ships|All Ships]]** skill list above. Should you want to download an Evemon plan you can **[[guides:recommended_skill_training#on-grid_boosting|here]]**. | ||
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- | |< 100% 30% 50%>| | ||
- | ^ Skill: ^ Reason: ^ Exceptions? ^ | ||
- | | @#336699:<color white>Leadership</color> | @#336699: | @#336699: | | ||
- | | Command Burst Specialist IV | Prerequisite for Command ships | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Fleet Command IV | Range of Boosts | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Leadership V | Prerequisite for Wing Command | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Siege Warfare V (soon Shield) | Prerequisite for Command ships | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Siege Warfare Specialist V (soon Shield) | Shield Command Burst Strength | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Skirmish Warfare V | Prerequisite for Command ships | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Skirmish Warfare Specialist V | Skirmish Command Burst Strength| @#FF6600:<color white>No Exceptions</color> | | ||
- | | Wing Command V | Prerequisite for Fleet Command | @#FF6600:<color white>No Exceptions</color> | | ||
- | | | | | | ||
- | | @#336699:<color white>Other Skills</color> | @#336699: | @#336699: | | ||
- | | Command Ships IV | Ship Bonus | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Cybernetics V | Boosting Mindlink | @#FF6600:<color white>No Exceptions</color> | | ||
- | | Minmitar Battle Cruiser V | Requiered for Command Ship | @#FF6600:<color white>No Exceptions</color> | | ||
- | |||
- | If you'd like to fly with us, you must meet the **[[guides:minimum_skill_requirements|Required Skills]]** and possess the ability to fit and online all modules on your ship. [[fittings:hq_doctrines_and_ship_fittings|Our fits]] are well theorycrafted and tested, and all modules must be the same. | ||
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- | Below you will find training queues and an the estimated time to train into one of our entry/basic level ships with a 0 day old character and +3 implants on an optimal remap. | ||
- | |||
- | * Claymore: ## days, # hours - ##,###,### SP (##-## Injectors) | ||
- | * Intelligence: ## Perception: ## Charisma: ## Willpower: ## Memory:## | ||
- |