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guides:minimum_skill_requirements

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======Minimum Skill Requirements====== Incursions are rewarding, but are also dangerous. To fly with us we require you to have a certain level of skill points. This is to keep you safe, and to make sure you can actually be useful on grid. Below are a list of skills required for our pilots. These are the **absolute minimums**. You must continue to improve your skills past this point. if you do not have these skills, you are **not** permitted to fly with us. They are a relatively short train, so it shouldn't take too long to train them. Note that there are other skills required for our fits, for example you may require fittings skills in order to fit one of our fits, and you may require other skills in order to make use of some of the T2 modules on our fits. **If you have all the skills below AND can successfully fit your ship and online all modules as per one of our doctrine fits, you are cleared to fly with us.** =====All Ships===== |< 100% 30% 50%>| ^ Skill: ^ Reason: ^ Exceptions? ^ | @#336699:<color white>Armor</color> | @#336699: | @#336699: | | Hull Upgrades 4 | Increases total armour HP | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Drones</color> | @#336699: | @#336699: | | Drone Avionics 3 | Drone Range | @#FF6600:<color white>No Exceptions</color> | | Drone Interfacing 3 | Drone Damage | @#FF6600:<color white>No Exceptions</color> | | Drone Navigation 3 | Drone Speed | @#FF6600:<color white>No Exceptions</color> | | Drones 5 | Launch 5 Drones | @#FF6600:<color white>No Exceptions</color> | | Light Drone Operation 3 | Use of Light Drones | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Engineering</color> | @#336699: | @#336699: | | Thermodynamics 3 | Ability to overheat modules | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | Acceleration Control 3 | Speed | @#FF6600:<color white>No Exceptions</color> | | Navigation 4 | Speed | @#FF6600:<color white>No Exceptions</color> | | Warp Drive Operation 3 | Warp Range | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Shields</color> | @#336699: | @#336699: | | EM Shield Compensation 3 (if using an EM Ward) | Increases effectiveness of EM Ward Amplifiers| @#097054:<color white>Only Mandatory if using an EM Ward Amplifier (basic fits)</color> | | Shield Managment 4 | Increases total shield HP | @#FF6600:<color white>No Exceptions</color> | | Tactical Shield Manipulation 4 | Required for T2 Invuls, should never be trained past level 4 | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Targeting</color> | @#336699: | @#336699: | | Signature Analysis 3 | Lock speed |@#097054:<color white>Not Required for 'Boosting Only' Pilots</color> | | Target Managment 4 | 6 Target Locks |@#097054:<color white>Not Required for 'Boosting Only' Pilots</color> | ====DPS Battleships Only==== |< 100% 30% 50%>| ^ Skill: ^ Reason: ^ Exceptions? ^ | @#336699: <color white>Drones</color> | @#336699: | @#336699: | | Medium Drone Operation 3 | Use of Medium Drones | @#FF6600:<color white>No Exceptions</color> | | Heavy Drone Operation 3 | Use of Heavy Drones | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Gunnery</color> | @#336699: | @#336699: | | Controlled Bursts 3 | Capacitor Managment | @#097054:<color white>Not Required for Machariels</color> | | Gunnery 5 | Required for fits | @#FF6600:<color white>No Exceptions</color> | | Large Hybrid/Energy/Projectile Turret 4 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | Motion Prediction 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | Rapid Firing 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | Sharpshooter 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | Surgical Strike 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | Trajectory Analysis 3 | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | High Speed Maneuvering 3 | Capacitor Managment | @#FF6600:<color white>No Exceptions</color> | | @#336699:<color white>Spaceship Command</color>| @#336699: | @#336699: | | Racial Battleship 3 (relevant to fit) | Effective DPS | @#FF6600:<color white>No Exceptions</color> | | @#336699:<color white>Fitting Skills</color> | @#336699: | @#336699: | | **[[guides:recommended_skill_training|Please Check the Recommend Skills page for the DPS Entry plans]]** |Ship Fitting | @#FF6600:<color white>No Exceptions</color>| ====Logistics Only==== |< 100% 30% 50%>| ^ Skill: ^ Reason: ^ Exceptions? ^ | @#336699:<color white>Drones</color> | @#336699: | @#336699: | | Repair Drones Operation 3 | Repairs | @#097054:<color white>Not Required for Basis</color> | | | | | | @#336699:<color white>Engineering</color> | @#336699: | @#336699: | | Capacitor Emission Systems 4 | Capacitor Stability | @#097054:<color white>Always Mandatory for Basis</color>| | | | | | @#336699:<color white>Navigation</color> | @#336699: | @#336699: | | Afterburner 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | Evasive Maneuvering 3 |Agility Post Nov Patch| @#FF6600:<color white>No Exceptions</color> | | Fuel Conservation 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Shields</color> | @#336699:: | @#336699: | | Shield Emissions Systems 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Spaceship Command</color> | @#336699: | @#336699: | | Logistics Cruisers 4 | Capacitor Stability | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Targeting</color> | @#336699: | @#336699: | | Advanced Target Management 3 | 10 Target Locks | @#FF6600:<color white>No Exceptions</color> | | Signature Analysis 5 | Lock speed | @#FF6600:<color white>No Exceptions</color> | | Target Management 5 | Prerequisite for Advanced Target Management | @#FF6600:<color white>No Exceptions</color> | | @#336699:<color white>Fitting Skills</color> | @#336699: | @#336699: | | **[[guides:recommended_skill_training|Please check the Recommended Skills page for the Logi entry plans]]** |Ship Fitting | @#FF6600:<color white>No Exceptions</color>| =====Required SP/Training Time===== If you'd like to fly with us, you must meet the **[[guides:minimum_skill_requirements|Required Skills]]** and possess the ability to fit and online all modules on your ship. [[fittings:hq_doctrines_and_ship_fittings|Our fits]] are well theorycrafted and tested, and all modules must be the same with the exception of **Meta Weapons** and **Faction Drones**. Below you will find training queues and an the estimated time to train into one of our entry/basic level ships with a 0 day old character and +3 implants on an optimal remap. <WRAP group> <WRAP half column> * Vindicator: 40 days, 6 hours - 2,197,979 SP (5-6 Injectors) * Intelligence: 21 Perception: 27 Charisma: 17 Willpower: 17 Memory:17 * Nightmare: 42 days, 21 hours - 2,346,588 SP (5-6 Injectors) * Intelligence: 21 Perception: 27 Charisma: 17 Willpower: 17 Memory:17 * Machariel: 66 days, 18 hours - 3,659,333 SP (8-9 Injectors) * Intelligence: 21 Perception: 27 Charisma: 17 Willpower: 17 Memory:17 </WRAP> <WRAP half column> * Basilisk: 99 days, 22 hours - 5,449,777 SP (12-13 Injectors) * Intelligence: 27 Perception: 21 Charisma: 17 Willpower: 17 Memory:17 * Scimitar: 103 days, 5 hours - 5,453,771 SP (12-13 Injectors) * Intelligence: 22 Perception: 22 Charisma: 17 Willpower: 17 Memory:21 </WRAP> </WRAP> ---- ====Shield/Skirmish On-Grid Boosting==== In addition to the skills from the **All Ships** section above, pilots who wish to fly on-grid boosts for us must possess the following skills. There are no exceptions to this rule. We require close to maximum skills for boosting since it has such a huge impact on fleet safety and efficiency. |< 100% 30% 50%>| ^ Skill: ^ Reason: ^ Exceptions? ^ | @#336699:<color white>Leadership</color> | @#336699: | @#336699: | | Command Burst Specialist IV | Prerequisite for Command ships | @#FF6600:<color white>No Exceptions</color> | | Fleet Command IV | Range of Boosts | @#FF6600:<color white>No Exceptions</color> | | Leadership V | Prerequisite for Wing Command | @#FF6600:<color white>No Exceptions</color> | | Siege Warfare V (soon Shield) | Prerequisite for Command ships | @#FF6600:<color white>No Exceptions</color> | | Siege Warfare Specialist V (soon Shield) | Shield Command Burst Strength | @#FF6600:<color white>No Exceptions</color> | | Skirmish Warfare V | Prerequisite for Command ships | @#FF6600:<color white>No Exceptions</color> | | Skirmish Warfare Specialist V | Skirmish Command Burst Strength| @#FF6600:<color white>No Exceptions</color> | | Wing Command V | Prerequisite for Fleet Command | @#FF6600:<color white>No Exceptions</color> | | | | | | @#336699:<color white>Other Skills</color> | @#336699: | @#336699: | | Command Ships IV | Ship Bonus | @#FF6600:<color white>No Exceptions</color> | | Cybernetics V | Boosting Mindlink | @#FF6600:<color white>No Exceptions</color> | | Minmitar Battle Cruiser V | Requiered for Command Ship | @#FF6600:<color white>No Exceptions</color> |

guides/minimum_skill_requirements.1481216310.txt.gz · Last modified: 2016/12/08 16:58 by Aygo Swagtomo