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guides:overheating [2016/08/04 01:55]
nyxviliana [Mechanics of Overheating]
guides:overheating [2016/12/08 17:14] (current)
Aygo Swagtomo
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-=======Overloading======= +=======Overheating======= 
-Overloading ​your modules increases their performance for a short amount of time. This is often the difference ​between ​winning contests, and keeping our ships who take full aggro alive.+Overheating ​your modules increases their performance for a short amount of time. This makes a real difference ​in a few situations:​ 
 +  * Improving your speed for getting to your anchoring position 
 +  * Improving your DPS for winning contests ​(extremely important) 
 +  * Improving your tank when targeted by substantial numbers of Sansha 
 +  * For logistics: saving pilots ​who dip low into shields/​armour by temporarily increasing the HP repaired per second.
  
 =====Skills===== =====Skills=====
 There are multiple skills that help with overheating modules. They reduce damage, increase repair abilities and decrease repair costs. Getting each of these skills to level 4 should be a priority. There are multiple skills that help with overheating modules. They reduce damage, increase repair abilities and decrease repair costs. Getting each of these skills to level 4 should be a priority.
 ^Skill ​            ​^Recommended Level^Effect ​                                                              ^ ^Skill ​            ​^Recommended Level^Effect ​                                                              ^
-|Thermodynamics ​   |4                |Skill required for overheating,​ reduces heat damage by 5% per level.|+|Thermodynamics ​   |4/5                ​|Skill required for overheating,​ reduces heat damage by 5% per level.|
 |Nanite Operation ​ |4                |5% reduction in nanite repair paste consumption per level. ​         | |Nanite Operation ​ |4                |5% reduction in nanite repair paste consumption per level. ​         |
 |Nanite Interfacing|4 ​               |20% increase in damaged module repair amount per second. ​           | |Nanite Interfacing|4 ​               |20% increase in damaged module repair amount per second. ​           |
  
-=====When Should I overheat?===== +=====When Should I Overheat?===== 
-You will often be asked by your FC to overheat your modulesbut there are certain situations where you may choose to overheat ​your modules as well: +Any time your FC specifies, you should ​overheat. In additionthere are times when you should overheat without being promptedthese include:
-  * Overheating **Adaptive Invulnerability Fields** -  If you take full aggro in certain sites, you may need to increase your shield tank long enough for the logi to start giving you shield. +
-  * Overheating your **MWD** - In certain situationsyou may want to get to anchor positions faster, such as when you are out of positionor if you want to get to a target faster for a contest.  +
-  * Overheating your **Guns** - To apply more DPS to your targets: +
-      * To clear rats on a preload TCRC +
-      * To kill the target before downtime +
-      * To apply more DPS than another fleet in a contest +
-  * Overheating your **Shield Reps** - If the person you are trying to keep alive is taking lots of damage, and they need to be kept alive long enough for the DPS ships to kill some rats.+
  
 +  * Overheating **Adaptive Invulnerability Fields** - If you take full agro in a TCRC or on the final wave of an NRF, you should overheat your invuls to temporarily improve your tank and improve your survivability.
 +  * Overheating your **MWD** - In certain situations, you may want to get to anchor positions faster, such as when you take a gate and need to catch up with the fleet.
 +  * Overheating your **Shield Reps** (Logistics only) - If the person you are trying to keep alive is taking lots of damage, and they need to be kept alive long enough for the DPS ships to kill some rats.
  
-=====Mechanics of Overheating===== +=====Basic Mechanics of Overheating===== 
-Each module has set of specifications that explains how the module will preform when overheated+Overheating is complex mechanic with a lot of weird behaviour, just keep the following things in mind to be successful
-  * Overheat bonus - The bonus effect applied to the module ​when it is overheated+  * Whenever you overheat a module, there is a random chance that heat damage will occur at the end of its cycle
-  * Overheat damage - The amount of damage applied for each cycle +  * The longer you overheat somethingthe higher the chance there is that it will take heat damage. 
-For exampleif a **Core X-Type 500MN Microwarpdrive** ​is overheated ​it will gain 50% speed bonus and take a base of 6.15HP per heat damage ​cycle+  * Heat damage ​can affect both the module itself and adjacent modules in the same rack (if your MWD has an invul on either ​side, all 3 have a chance ​of taking ​damage ​when you overheat the MWD)
- +  ​* By turning ​heat on for a number of cycles ​and then off for a cycle you can give time for the modules ​to "cool down" between ​the heat cyclesFor example, on a TCRC contest you may hear the FC ask for Vindicators/​Nightmares ​to heat "3 cycles on1 cycle off"This means you turn your overheat on for 3 cycles of the modulethen leave it off for 1 cycle to cool down, then back on and repeat
-Every cycle that a module is overloaded, it may takes heat damagethe items on each side of that module might also takes heat damage. ​For example:  ​ +  * Heat damage occurs at the end of a module'​s ​cycle.
-<WRAP group> +
-<​WRAP ​ column 20%> +
-If I were to overheat the Microwarpdrive;​ it would gain heat damage, as would the web, and the tracking computer.  +
- +
-This is because the web and tracking computer are next to the prop mod. +
- +
-Heat damage is also divided in to three rackslow, medium and high +
- +
-If you overheat ​a high slot item, such as a gun, you gain more heat on your heat status (the three bars above the ship's capacitor meter). The higher the level of heatthe more likely ​it is to cause your guns to take damage.  +
-</​WRAP>​ +
- +
-<WRAP column 70%> +
-{{:​guides:​ship-bonus.gif|}} +
-</​WRAP>​ +
-</​WRAP>​ +
- +
-=====Tips & Tricks===== +
-  * Cycle your heat - That way your rack can cool down a bitbefore you start to overheat again. This gives you maximum output of your module. +
-  * Higher heat on the heat status indicator means your modules will take more heat damage per cycle+
-  * Heat damage occurs at the end of an activation ​cycle. +
-  * Always bring tons of nanite paste for module repair during warp. Start with: +
-      * 500 Units for Logi +
-      * 2000 Units for DPS+
    
  
  
  
guides/overheating.1470275705.txt.gz · Last modified: 2016/08/04 01:55 by nyxviliana