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guides:overheating [2016/12/08 17:04]
Aygo Swagtomo
guides:overheating [2016/12/08 17:14] (current)
Aygo Swagtomo
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 =======Overheating======= =======Overheating=======
-Overheating your modules increases their performance for a short amount of time. This is often the difference ​between ​winning contests, and keeping our ships who take full aggro alive.+Overheating your modules increases their performance for a short amount of time. This makes a real difference ​in a few situations:​ 
 +  * Improving your speed for getting to your anchoring position 
 +  * Improving your DPS for winning contests ​(extremely important) 
 +  * Improving your tank when targeted by substantial numbers of Sansha 
 +  * For logistics: saving pilots ​who dip low into shields/​armour by temporarily increasing the HP repaired per second.
  
 =====Skills===== =====Skills=====
 There are multiple skills that help with overheating modules. They reduce damage, increase repair abilities and decrease repair costs. Getting each of these skills to level 4 should be a priority. There are multiple skills that help with overheating modules. They reduce damage, increase repair abilities and decrease repair costs. Getting each of these skills to level 4 should be a priority.
 ^Skill ​            ​^Recommended Level^Effect ​                                                              ^ ^Skill ​            ​^Recommended Level^Effect ​                                                              ^
-|Thermodynamics ​   |4                |Skill required for overheating,​ reduces heat damage by 5% per level.|+|Thermodynamics ​   |4/5                ​|Skill required for overheating,​ reduces heat damage by 5% per level.|
 |Nanite Operation ​ |4                |5% reduction in nanite repair paste consumption per level. ​         | |Nanite Operation ​ |4                |5% reduction in nanite repair paste consumption per level. ​         |
 |Nanite Interfacing|4 ​               |20% increase in damaged module repair amount per second. ​           | |Nanite Interfacing|4 ​               |20% increase in damaged module repair amount per second. ​           |
  
-=====When Should I overheat?===== +=====When Should I Overheat?===== 
-You will often be asked by your FC to overheat your modulesbut there are certain situations where you may choose to overheat ​your modules as well: +Any time your FC specifies, you should ​overheat. In additionthere are times when you should overheat without being promptedthese include:
-  * Overheating **Adaptive Invulnerability Fields** -  If you take full aggro in certain sites, you may need to increase your shield tank long enough for the logi to start giving you shield. +
-  * Overheating your **MWD** - In certain situationsyou may want to get to anchor positions faster, such as when you are out of positionor if you want to get to a target faster for a contest.  +
-  * Overheating your **Guns** - To apply more DPS to your targets: +
-      * To clear rats on a preload TCRC +
-      * To kill the target before downtime +
-      * To apply more DPS than another fleet in a contest +
-  * Overheating your **Shield Reps** - If the person you are trying to keep alive is taking lots of damage, and they need to be kept alive long enough for the DPS ships to kill some rats.+
  
 +  * Overheating **Adaptive Invulnerability Fields** - If you take full agro in a TCRC or on the final wave of an NRF, you should overheat your invuls to temporarily improve your tank and improve your survivability.
 +  * Overheating your **MWD** - In certain situations, you may want to get to anchor positions faster, such as when you take a gate and need to catch up with the fleet.
 +  * Overheating your **Shield Reps** (Logistics only) - If the person you are trying to keep alive is taking lots of damage, and they need to be kept alive long enough for the DPS ships to kill some rats.
  
-=====Mechanics of Overheating===== +=====Basic Mechanics of Overheating===== 
-Each module has set of specifications that explains how the module will preform when overheated+Overheating is complex mechanic with a lot of weird behaviour, just keep the following things in mind to be successful
-  * Overheat bonus - The bonus effect applied to the module ​when it is overheated. +  * Whenever you overheat a module, ​there is a random chance ​that heat damage ​will occur at the end of its cycle
-  * Overheat damage - The amount of damage applied for each cycle +  ​* The longer you overheat ​something, ​the higher the chance there is that it will take heat damage. 
-For exampleif a **Core X-Type 500MN Microwarpdrive** ​is overheated it will gain 50% speed bonus and take base of 6.15HP per heat damage cycle. +  * Heat damage can affect both the module itself ​and adjacent modules in the same rack (if your MWD has an invul on either side, all 3 have a chance of taking ​damage ​when you overheat the MWD). 
- +  * By turning ​heat on for a number of cycles and then off for a cycle you can give time for the modules to "cool down" between the heat cycles. For example, on TCRC contest ​you may hear the FC ask for Vindicators/​Nightmares ​to heat "3 cycles on, 1 cycle off". This means you turn your overheat ​on for 3 cycles of the module, then leave it off for 1 cycle to cool down, then back on and repeat
-Every cycle that a module is overheated, it may takes heat damagethe items on each side of that module might also takes heat damageFor example:  ​ +  * Heat damage occurs at the end of a module'​s ​cycle.
-<WRAP group> +
-<​WRAP ​ column 20%> +
-If I were to overheat the Microwarpdrive; ​it would gain heat damage, as would the web, and the tracking computer.  +
- +
-This is because ​the web and tracking computer are next to the prop mod. +
- +
-Heat damage ​is also divided in to three racks, low, medium and high.  +
- +
-If you overheat ​a high slot item, such as a gun, you gain more heat on your heat status (the three bars above the ship's capacitor meter). The higher the level of heat, the more likely it is to cause your guns to take damage.  +
-</​WRAP>​ +
- +
-<WRAP column 70%> +
-{{:​guides:​ship-bonus.gif|}} +
-</​WRAP>​ +
-</​WRAP>​ +
- +
-=====Tips & Tricks===== +
-  * Cycle your heat - That way your rack can cool down a bit before ​you start to overheat again. This gives you maximum output of your module. +
-  * Higher heat on the heat status indicator means your modules will take more heat damage per cycle. +
-  * Heat damage occurs at the end of an activation ​cycle. +
-  * Always bring tons of nanite paste for module repair during warp. Start with: +
-      * 500 Units for Logi +
-      * 2000 Units for DPS+
    
  
  
  
guides/overheating.1481216665.txt.gz · Last modified: 2016/12/08 17:04 by Aygo Swagtomo