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guides:overheating [2016/12/08 17:12] Aygo Swagtomo |
guides:overheating [2016/12/08 17:14] (current) Aygo Swagtomo |
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=====Basic Mechanics of Overheating===== | =====Basic Mechanics of Overheating===== | ||
Overheating is a complex mechanic with a lot of weird behaviour, just keep the following things in mind to be successful: | Overheating is a complex mechanic with a lot of weird behaviour, just keep the following things in mind to be successful: | ||
+ | * Whenever you overheat a module, there is a random chance that heat damage will occur at the end of its cycle. | ||
* The longer you overheat something, the higher the chance there is that it will take heat damage. | * The longer you overheat something, the higher the chance there is that it will take heat damage. | ||
* Heat damage can affect both the module itself and adjacent modules in the same rack (if your MWD has an invul on either side, all 3 have a chance of taking damage when you overheat the MWD). | * Heat damage can affect both the module itself and adjacent modules in the same rack (if your MWD has an invul on either side, all 3 have a chance of taking damage when you overheat the MWD). | ||
* By turning heat on for a number of cycles and then off for a cycle you can give time for the modules to "cool down" between the heat cycles. For example, on a TCRC contest you may hear the FC ask for Vindicators/Nightmares to heat "3 cycles on, 1 cycle off". This means you turn your overheat on for 3 cycles of the module, then leave it off for 1 cycle to cool down, then back on and repeat. | * By turning heat on for a number of cycles and then off for a cycle you can give time for the modules to "cool down" between the heat cycles. For example, on a TCRC contest you may hear the FC ask for Vindicators/Nightmares to heat "3 cycles on, 1 cycle off". This means you turn your overheat on for 3 cycles of the module, then leave it off for 1 cycle to cool down, then back on and repeat. | ||
- | </WRAP> | + | * Heat damage occurs at the end of a module's cycle. |
- | + | ||
- | <WRAP column 70%> | + | |
- | {{:guides:ship-bonus.gif|}} | + | |
- | </WRAP> | + | |
- | </WRAP> | + | |
- | + | ||
- | =====Tips & Tricks===== | + | |
- | * Cycle your heat - That way your rack can cool down a bit before you start to overheat again. This gives you maximum output of your module. | + | |
- | * Higher heat on the heat status indicator means your modules will take more heat damage per cycle. | + | |
- | * Heat damage occurs at the end of an activation cycle. | + | |
- | * Always bring tons of nanite paste for module repair during warp. Start with: | + | |
- | * 500 Units for Logi | + | |
- | * 2000 Units for DPS | + | |