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guides:sniper [2016/12/21 12:20] Aygo Swagtomo [Faction Guns (Nightmare)] |
guides:sniper [2016/12/21 12:22] Aygo Swagtomo [Shooting your guns] |
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====Anchoring==== | ====Anchoring==== | ||
The AAA is your anchor. In **TPPHs** and **NRF**s you should burn to your AAA and keep them at range 5kms. Avoid bumping the anchor at all times as they are responsible to keep all snipers and logi in the correct place. In **TCRC**s and **The Kundalini Manafest**, when told burn to your optimal on the tower/super carrier. Do not anchor on the AAA in these sites. | The AAA is your anchor. In **TPPHs** and **NRF**s you should burn to your AAA and keep them at range 5kms. Avoid bumping the anchor at all times as they are responsible to keep all snipers and logi in the correct place. In **TCRC**s and **The Kundalini Manafest**, when told burn to your optimal on the tower/super carrier. Do not anchor on the AAA in these sites. | ||
- | ====Shooting your guns==== | + | ====Shooting your Guns==== |
As a sniper you deal damage in two forms: drones and guns. As you assign your drones to a designated person (your SSS and DDD (Light Drones Only), who can be found in the fleet MOTD) who is responsible for using them to deal damage, an ordinary sniper does not have to worry about their drones, just launch them, assign them, and recall them. | As a sniper you deal damage in two forms: drones and guns. As you assign your drones to a designated person (your SSS and DDD (Light Drones Only), who can be found in the fleet MOTD) who is responsible for using them to deal damage, an ordinary sniper does not have to worry about their drones, just launch them, assign them, and recall them. | ||
Your primary damage is therefore your guns. | Your primary damage is therefore your guns. | ||
- | ===Tech One or Two=== | + | ===Tech 2 or Meta 4=== |
- | While we allow a pilot who is starting with us to use tech one guns if they do not have the skills, tech two guns should be a goal that you should reach ASAP. We will expect you to get them as soon as you can. This is for two reasons: | + | When you first start running with us, you may not have the skills to use Tech 2 (T2) guns, and as such you may use the equivalent Meta 4 guns as a substitute whilst you train for T2. You should upgrade to T2 as soon as possible as they have vastly improved performance and allow you to use T2 ammos (Quake for Machariels, Gleam for Nightmares) which have their own bonuses. |
- | - Ammo: Gleam/Quake etc. These often deal significantly more damage than their faction equivalent, and they are considerably cheaper. | + | |
- | - DPS: In addition two using T2 guns for their ammo, they also increase both the range you can shoot things and the DPS you will apply under every circumstance because of the increased damage modifier on the guns themselves. The more people who use T2 guns the faster we will run sites and the more ISK we will make. | + | |
===Ammo=== | ===Ammo=== |