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guides:travelling_between_focuses [2016/05/29 16:39]
Aygo Swagtomo created
guides:travelling_between_focuses [2017/01/04 14:52] (current)
Aygo Swagtomo
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 ====== Travelling Between Focuses ====== ====== Travelling Between Focuses ======
 +<WRAP center round todo 80%>
 +The Bowhead Ship Maintenance Array (SMA) Capacity at each level of ORE Freighter needs updating due to the November 15 patch which increased its base capacity.
 +</​WRAP>​
  
 We have to move constellation at least once per week, we probably average about 1.5 moves per week. We have to move constellation at least once per week, we probably average about 1.5 moves per week.
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 The cheapest and simplest method of moving is to simply refit your ship for travel, set destination and then travel there. Provided you don't move when gank fleets are active and use MWD+Cloak trick on potentially dangerous gates you will generally be safe. The cheapest and simplest method of moving is to simply refit your ship for travel, set destination and then travel there. Provided you don't move when gank fleets are active and use MWD+Cloak trick on potentially dangerous gates you will generally be safe.
 That said, this is still a high risk method of travel, if you do run into some gankers who want to kill you, they will kill you. They will attempt to instalock you to prevent cloak, bump you out of alignment, and form a fleet to come gank you. Tank is irrelevant on ganks, if gankers want to, they will kill you. That said, this is still a high risk method of travel, if you do run into some gankers who want to kill you, they will kill you. They will attempt to instalock you to prevent cloak, bump you out of alignment, and form a fleet to come gank you. Tank is irrelevant on ganks, if gankers want to, they will kill you.
- 
-See "​Moving a Battleship"/"​Moving a Logi Cruiser"​ below for instructions on moving a single ship like this. 
  
 ==== Single Ship, Two Trips (Usually one character for each) ===== ==== Single Ship, Two Trips (Usually one character for each) =====
 By far the safest and most effective method of travel for someone with one ship and expensive fitting modules is to move the main ship fitted with all T2 mods attached to it, and then separately move the expensive deadspace/​faction mods in a ship specifically chosen and fit for safely moving low volume goods. ​ By far the safest and most effective method of travel for someone with one ship and expensive fitting modules is to move the main ship fitted with all T2 mods attached to it, and then separately move the expensive deadspace/​faction mods in a ship specifically chosen and fit for safely moving low volume goods. ​
 By far the best choice is a Blockade Runner, correctly flown they are pretty much uncatchable,​ unscannable and have a reasonably large amount of cargo for all the mods and ammo you could possibly need to bring. By far the best choice is a Blockade Runner, correctly flown they are pretty much uncatchable,​ unscannable and have a reasonably large amount of cargo for all the mods and ammo you could possibly need to bring.
-Other good options for the module moving ship include cloaky, low align time T3 Cruisers, specifically fit "​Insta-Warp Hecates"​ which have a less than one second align time. Interceptors are also usable but are uncatchable.+Other good options for the module moving ship include cloaky, low align time T3 Cruisers, specifically fit "​Insta-Warp Hecates"​ which have a less than one second align time. Interceptors are also usable but are not completely ​uncatchable ​for someone with a fast ping who really wants to catch you.
  
 ==== Multiple Logi Ships ==== ==== Multiple Logi Ships ====
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   * An assembled and rigged Basilisk is 107,000m^3.   * An assembled and rigged Basilisk is 107,000m^3.
  
-The Orca has a 400,000m^3 Ship Maintenance Bay. That means you can carry both your Logi and also a utility ship or two if you would like such as fast moving frigates for making instaundock bookmarks, ​a ship for scouting, etc.+The Orca has a 400,000m^3 Ship Maintenance Bay. That means you can carry both of your Logi cruisers ​and a utility ship or two if you would like. Some useful utility ships include ​fast moving frigates for making instaundock bookmarks, ​covert ops for scouting, etc.
  
 ==== Multiple Battleships+Logi ==== ==== Multiple Battleships+Logi ====
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 ===== How to Correctly Travel ===== ===== How to Correctly Travel =====
 +
 +==== Checking for Gankers ====
 +You should always take a look at Dotlan prior to travelling. ​
 +
 +Start by using [[http://​evemaps.dotlan.net/​route|Dotlan'​s route planner]]. Put in your starting system and your destination,​ choose "​Prefer HighSec"​ and then press Go.
 +
 +Take a look at the route, check if Uedama/​Niarja are on your travel path (these are ganking hotspots due to the fact that they have 0.5 security and are difficult to avoid for travelling.
 +Look for any systems with high numbers in the Kills column (kills in the last hour). If you think something looks suspicious, look at it closer. Click on the system name in Dotlan and go to the "​Kills"​ tab which is powered by zKillboard.
 +Look for freighters or other expensive ships dying, if even one has died recently it may indicate an active gank fleet.
 +
 +If we have just changed focus there will be a lot of people moving and you may get some good intel if you ask in our in-game channel whether there are gankers active/is it safe to travel. Trust FC intel over others. Always do your own checks regardless of what anyone says.
  
 ==== Battleships ==== ==== Battleships ====
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 </​code></​spoiler>​ </​code></​spoiler>​
  
 +----
 +
 +==== Orca ====
 +Two sample fits for an Orca are provided below. The Orca has a long standard align time (>40 sec), as a result you can either fly the speedy/​reasonably safe way by doing the MWD+Cloak trick on each gate or you can fly the significantly slower but far safer way by using a webbing alt to make the Orca instawarp on each gate (due to weapons timer it will take a minimum of 60 sec to traverse each system you use the web on).
 +
 +<​spoiler|Orca 5.49AU/s with Ascendancies><​code>​
 +[Orca, Warp Rigs]
 +
 +Damage Control II
 +Reinforced Bulkheads II
 +
 +500MN Y-T8 Compact Microwarpdrive
 +Adaptive Invulnerability Field II
 +Adaptive Invulnerability Field II
 +EM Ward Field II
 +
 +Improved Cloaking Device II
 +[Empty High slot]
 +[Empty High slot]
 +
 +Large Hyperspatial Velocity Optimizer II
 +Large Hyperspatial Velocity Optimizer II
 +Large Hyperspatial Velocity Optimizer II
 +</​code></​spoiler>​
 +
 +<​spoiler|Orca Max Tank 424k EHP><​code>​
 +[Orca, Travel]
 +
 +Damage Control II
 +Reinforced Bulkheads II
 +
 +500MN Y-T8 Compact Microwarpdrive
 +Adaptive Invulnerability Field II
 +Adaptive Invulnerability Field II
 +EM Ward Field II
 +
 +Improved Cloaking Device II
 +[Empty High slot]
 +[Empty High slot]
 +
 +Large Transverse Bulkhead II
 +Large Transverse Bulkhead II
 +Large Transverse Bulkhead II
 +</​code></​spoiler>​
 +
 +----
 +
 +==== Bowhead ====
 +Welcome to the world of freighter travel. It's a dangerous world. You don't have a cloak and if anyone decides they really want to gank you, they probably can!
 +
 +You should be carrying the assembled rigged hulls and nothing else in your Bowhead, all the mods should be going separately via BR/Cloaky T3/etc.
 +
 +Like with an Orca, you have two choices, either one cycle of MWD on each gate to get you into warp in 10 seconds, or a webbing alt. For safety reasons it is recommended you have at minimum a webbing alt on standby taking each gate with you, to get you through Uedema/​Niarja/​other hot systems if there turns out to be a bump capable ship on the gate potentially scanning people.
 +
 +You can either fit for warp speed so you can move reasonably fast, or for maximum tank to make yourself a less desirable target to gankers:
 +
 +<​spoiler|Bowhead Max Tank 446k EHP><​code>​
 +[Bowhead, Max Tank]
 +
 +Damage Control II
 +Reinforced Bulkheads II
 +Reinforced Bulkheads II
 +
 +500MN Y-T8 Compact Microwarpdrive
 +Adaptive Invulnerability Field II
 +Pith X-Type EM Ward Field
 +
 +Capital Transverse Bulkhead I
 +Capital Transverse Bulkhead I
 +Capital Transverse Bulkhead I
 +</​code></​spoiler>​
 +
 +<​spoiler|Bowhead 4.63AU/s with Ascendancies><​code>​
 +[Bowhead, Warp Speed]
 +
 +Damage Control II
 +Experimental Hyperspatial Accelerator
 +Experimental Hyperspatial Accelerator
 +
 +500MN Microwarpdrive II
 +Pith X-Type EM Ward Field
 +Adaptive Invulnerability Field II
 +
 +Capital Hyperspatial Velocity Optimizer I
 +Capital Hyperspatial Velocity Optimizer I
 +Capital Hyperspatial Velocity Optimizer I
 +</​code></​spoiler>​
 +
 +----
 ==== Blockade Runner ==== ==== Blockade Runner ====
 A correctly flown Blockade Runner is pretty much uncatchable,​ the important things you need to do to fly it correctly: A correctly flown Blockade Runner is pretty much uncatchable,​ the important things you need to do to fly it correctly:
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 For your lows, simply fit sufficient Nanos to reduce your align time to a reasonable level. For rigs, Hyperspatial Velocity Optimizers are excellent for those super fast warps. For your lows, simply fit sufficient Nanos to reduce your align time to a reasonable level. For rigs, Hyperspatial Velocity Optimizers are excellent for those super fast warps.
 +
 +----
  
 ==== Cloaky T3 ==== ==== Cloaky T3 ====
guides/travelling_between_focuses.1464539977.txt.gz ยท Last modified: 2016/05/29 16:39 by Aygo Swagtomo