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        <title>The Valhalla Project guides</title>
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       <dc:date>2026-04-30T20:35:56+00:00</dc:date>
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        <title>The Valhalla Project</title>
        <link>https://tvpwiki.satyen.space/</link>
        <url>https://tvpwiki.satyen.space/lib/exe/fetch.php?media=favicon.ico</url>
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        <dc:date>2017-01-07T19:06:29+00:00</dc:date>
        <title>guides:anchoring</title>
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        <description>Anchoring and Fleet Positioning (AAA/VVV Roles)

Please click on the pictures to view them full size!

General Tips

In all cases please ensure that you are getting to your position on time. If you find that new waves are spawning before you are getting to your position, it may be that your skills are lower than we are assuming, or that the fleet is operating extra fast. Adjust your future burns so that you are there on time (burn earlier).</description>
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        <dc:date>2016-11-02T11:50:33+00:00</dc:date>
        <title>guides:basi_lc</title>
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        <description>Basilisk LC

The Basilisk LC (Basi-LC), is a very important role. You have a few responsibilities and this guide will outline all of the things you have to do. You do not need any special skill points, however it will help if you have a good level of experience as a Basi.</description>
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        <dc:date>2016-12-08T16:47:11+00:00</dc:date>
        <title>guides:combat_boosters</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:combat_boosters&amp;rev=1481215631&amp;do=diff</link>
        <description>Combat Boosters/Drugs

Combat Boosters or “Drugs” as they are sometimes known are a great way to boost your ship's abilities for a small cost.

Do not use Standard/Improved/Strong Boosters In Our Fleets

Standard, improved and strong boosters have penalties. These penalties can negatively affect your ship and decrease its overall performance. As such we do not recommend them. The only combat boosters that pilots are allowed to use in fleet are the drifter boosters and special boosters such as Qu…</description>
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        <dc:date>2016-05-29T12:50:09+00:00</dc:date>
        <title>guides:crimewatch</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:crimewatch&amp;rev=1464526209&amp;do=diff</link>
        <description>This page has been marked for review, an admin will look at it as soon as possible.

Crime Watch

This article explores Crimewatch 2.0. CCP introduced this system during the Retribution patch. This new system streamlines the timer system and this article looks to explain, combat timers, legality timer, session change timers, Log-off timers, and the safety system.</description>
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        <dc:date>2016-12-21T12:16:33+00:00</dc:date>
        <title>guides:dps</title>
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        <description>Short Range DPS Guide (Vindicator/Newbro Hyperion)

This guide is intended for pilots flying short range DPS Battleships, for TVP that means either a Vindicator, or if you are new to incursions, a Hyperion whilst you save up ISK for a better ship.

Skills</description>
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        <dc:date>2016-12-08T16:51:28+00:00</dc:date>
        <title>guides:drones</title>
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        <description>Drones

Please familiarise yourself with the acceptable loadouts and ensure that you have a valid loadout. Please also familiarise yourself with the remainder of the article, particular which drones to deploy when.

Battleship Loadouts

Vindicator

Option 1</description>
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        <dc:date>2016-12-08T16:41:08+00:00</dc:date>
        <title>guides:heavy_drone_bunny</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:heavy_drone_bunny&amp;rev=1481215268&amp;do=diff</link>
        <description>Heavy Drone Bunny Guide (HHH/SSS)

We have two heavy Drone Bunnies in our fleets. They perform the exact same role, we require two since only up to 50 drones may be assigned to each bunny. 

As HHH/SSS you may receive priority for links, but you will not need them. For the most part you will be shooting the same targets as usual, except in reverse order. While you are allowed to position yourself so as to be able to optimally fire on the rats, you should make sure you remain in optimal range of …</description>
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        <dc:date>2016-12-08T16:53:59+00:00</dc:date>
        <title>guides:implants</title>
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        <description>HQ Implants

Implants are items that you plug into your pilots clone to make him/her more effective. They range from simple skill training implants to skill hardwiring implants, through to the advanced implants we used. Below is a list of implants that we recommend to make you more efficient in fleet.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-06-28T22:11:42+00:00</dc:date>
        <title>guides:incursion_overview_profile</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:incursion_overview_profile&amp;rev=1467151902&amp;do=diff</link>
        <description>====== WIP BY AYGO: Incursion Overview Profile ======

===== Objectives: =====
  * Minimalistic, no unnecessary fuss with Unicode icons and other crap like that
  * Easy to import
  * Provide the required information for both FCs and members in an easy to comprehend way

===== The &quot;Normal&quot; Brackets are defined as: =====
  * Sansha
  * Structures
  * Fleet Members
  * Neuts
  * Sites
  * Stations
  * Wrecks

===== The 5 Tabs: =====
^ Title ^ List Preset ^ Brackets Preset ^
| &lt;color red&gt;Main&lt;/colo…</description>
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        <dc:date>2016-11-04T01:47:57+00:00</dc:date>
        <title>guides:incursion_progression_mechanics</title>
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        <description>Incursion Progression Mechanics (Spawns/Despawns)

There are a number of stages which incursions go through.

We refer to an active incursion constellation as a “focus” colloquially.

Established (24-120 Hours / 1-5 Days)

When an incursion spawns, it starts with 100% Sansha influence and the constellation effects are 100% applied, they include a reduction in ship resists, reduction in DPS, reduction in CONCORD bounties and constellation wide cyno-jamming.</description>
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        <dc:date>2016-10-14T07:30:03+00:00</dc:date>
        <title>guides:influence</title>
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        <description>Influence

The term Influence refers to the measure of control the Sansha Nation has over a particular constellation. When the Sansha have invaded a constellation the influence meter will be full.


The influence of the attacking force (Sansha's Nation) the system effects and information on what type of presence they have is indicated by the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-12-31T19:49:08+00:00</dc:date>
        <title>guides:join_the_fc_team</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:join_the_fc_team&amp;rev=1483213748&amp;do=diff</link>
        <description>Becoming a TVP FC

At TVP we are constantly on the look out for new FCs. If being an FC sounds like something that interests you, have a read through this page and have a go at it!

A good FC should:

	*  Have a good attitude and demeanour when talking to the fleet</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-11-04T16:56:08+00:00</dc:date>
        <title>guides:kundalini</title>
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        <description>Kundalini Manifest

The Kundalini Manifest is the final site and preformed as a once of site in Sansha Incursion focus. This site can be preformed by up to 80 pilots and can give up to double the payout of a normal HQ site. 

Goal of the Site

To finish the incursion the fleet must enter the site, and kill the Kundalini Manifest (The Revanant Super Carrier). When the super carrier is destroyed the rest of the Sansha on grid will warp off and the incursion will be over.</description>
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        <dc:date>2016-12-08T16:31:16+00:00</dc:date>
        <title>guides:light_drone_bunny</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:light_drone_bunny&amp;rev=1481214676&amp;do=diff</link>
        <description>Light Drone Bunny Guide (DDD)

Light Drone Bunny is one of three drone bunny roles that our fleets require on a daily basis. It is a fun and challenging role. 

As DDD you are allowed to fly with a dual web (if you wish to do so), and you will receive priority Remote Tracking Links and Remote Sensor Boosters from the logistics pilots in order to help you with your job.</description>
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        <dc:date>2016-11-08T23:36:14+00:00</dc:date>
        <title>guides:logi</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:logi&amp;rev=1478648174&amp;do=diff</link>
        <description>Logi Guide

While the newbro guide is aimed at newer pilots or returning pilots that want to refresh their memory, this guide is made for logistics pilots. A good logi squad is the backbone of every incursion fleet, good logi allow us to operate safely and efficiently, bad logi force us to slow down and invite more to make up for the lower performing members. TVP uses two types of logi ships, namely the Scimitar and the Basilisk. For information on required skills</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-01-02T17:51:37+00:00</dc:date>
        <title>guides:minimum_skill_requirements</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:minimum_skill_requirements&amp;rev=1483379497&amp;do=diff</link>
        <description>Minimum Skill Requirements

Incursions are rewarding, but are also dangerous. To fly with us we require you to have a certain level of skill points. This is to keep you safe, and to make sure you can actually be useful on grid. Below are a list of skills required for our pilots. These are the</description>
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    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:mtac&amp;rev=1478819887&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-10T23:18:07+00:00</dc:date>
        <title>guides:mtac</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:mtac&amp;rev=1478819887&amp;do=diff</link>
        <description>MTAC

The goal of the MTAC is to prevent the Sansha-Battletower from being repaired by the Shield Transfer Array. To do this, you must transfer one Concord MTAC into the Shield Transfer Array approximately every 105 seconds. Any Machariel can MTAC, you just need a Small Tractor Beam attached to your ship. Below is the current MTAC guide image</description>
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    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:newbro_guide&amp;rev=1483536900&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-04T13:35:00+00:00</dc:date>
        <title>guides:newbro_guide</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:newbro_guide&amp;rev=1483536900&amp;do=diff</link>
        <description>Newbro Guide

This guide is designed to get you into fleet quickly and safely, we operate a “throw you in and let you figure it out - with our help!” policy for the most part. Please ensure to read this document fully and follow all applicable steps. Reading the other sections of this wiki whilst you wait your turn in the waitlist is highly recommended. If at any time you have any questions please ask an FC.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-01-04T14:49:59+00:00</dc:date>
        <title>guides:on_grid_boosting</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:on_grid_boosting&amp;rev=1483541399&amp;do=diff</link>
        <description>On-Grid Boosting

At The Valhalla Project, all of our ships are designed to run without combat boosts, they only increase the safety and efficiency of our fleets. They do this by providing a boost to the attributes of our ships. For more information on the new boosting system you can check out or brief</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-12-08T17:14:38+00:00</dc:date>
        <title>guides:overheating</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:overheating&amp;rev=1481217278&amp;do=diff</link>
        <description>Overheating

Overheating your modules increases their performance for a short amount of time. This makes a real difference in a few situations:

	*  Improving your speed for getting to your anchoring position
	*  Improving your DPS for winning contests (extremely important)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-10-31T20:55:51+00:00</dc:date>
        <title>guides:overview_ship_brackets</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:overview_ship_brackets&amp;rev=1477947351&amp;do=diff</link>
        <description>Overviews

Overviews come in many variations and are one of the most useful tools for an Incursion pilot. This guide is aimed at helping you understand your overview and teaches you how to build one.

Overview and Tabs

The main section of your overview is by default on the right hand side of the screen.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-03-12T00:54:58+00:00</dc:date>
        <title>guides:recommended_skill_training</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:recommended_skill_training&amp;rev=1489280098&amp;do=diff</link>
        <description>Recommended Training

This page is a mess and unfinished in many places. I only noticed how bad it is today. #BlameNyx. I'll fix it up soon. Read at your own peril. --- Aygo Swagtomo 2017/03/12 00:52

The following plans have been designed to strike a balance between getting you into fleets as quickly as possible whilst still keeping you both productive and safe. The plans are designed to work along side our fits and should be imported into EVEMon to allow you to figure out what you are missing.</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:sansha_rats&amp;rev=1481219072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-08T17:44:32+00:00</dc:date>
        <title>guides:sansha_rats</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:sansha_rats&amp;rev=1481219072&amp;do=diff</link>
        <description>Sansha Rat Reference Sheet
 Class            Role                                   Name                     Sig (m)                                   Speed m/s)                 Orbit (km) / Speed (m/s)                                  Damage (dps)</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:scimi_lc&amp;rev=1481215435&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-08T16:43:55+00:00</dc:date>
        <title>guides:scimi_lc</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:scimi_lc&amp;rev=1481215435&amp;do=diff</link>
        <description>Scimitar LC

The Scimitar LC (Scimi-LC), is a very important role. You have a few responsibilities and this guide will outline all of the things you have to do. You do not need any special skill points, however it will help if you have a good level of experience as a Scimi.</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:scouting&amp;rev=1483548072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-04T16:41:12+00:00</dc:date>
        <title>guides:scouting</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:scouting&amp;rev=1483548072&amp;do=diff</link>
        <description>Scouting

Scouting is one of the most important jobs in fleet when there are other fleets in system. A good scout will ensure the FC at all times has the most up to date information on where the other fleets are, what their composition looks like, how far they are through their site, etc.</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:selling_concord_lp&amp;rev=1481219000&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-08T17:43:20+00:00</dc:date>
        <title>guides:selling_concord_lp</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:selling_concord_lp&amp;rev=1481219000&amp;do=diff</link>
        <description>Selling CONCORD LP

This guide is written by a CONCORD LP buyer, and someone who flys with TVP. It is aimed at giving you information on how you can sell your LP for ISK.

Option One, Selling to a Buyer

Selling to a buyer you know is faster and easier ISK. Transactions must always be completed via contracts, do not use trade windows!</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:site_guide&amp;rev=1469402180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-07-24T23:16:20+00:00</dc:date>
        <title>guides:site_guide</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:site_guide&amp;rev=1469402180&amp;do=diff</link>
        <description>HQ Sites Guide

TCRC

The True Creations Research Center, is the most dangerous site that we do on a daily basis. It is also our favourite. 

Goal

	*  Kill the tower!
	*  Approx. 7 Minutes

Rats of note

	*  Outuni Mesen - A battleship class ship that has capital classed neutralisers. Just two Outunis can almost instantly cap out a battleship in an instance.</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:sniper&amp;rev=1482323042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-21T12:24:02+00:00</dc:date>
        <title>guides:sniper</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:sniper&amp;rev=1482323042&amp;do=diff</link>
        <description>Sniper Guide

While the newbie is aimed at newer pilots or returning pilots that wish to refresh their memory this guide is made for pilots who wish to get a more indepth guide on flying a sniper boat. If you are reading this guide and are new to TVP and have not yet read the Newbro Guide please do so by</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:tagging&amp;rev=1477980079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-01T06:01:19+00:00</dc:date>
        <title>guides:tagging</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:tagging&amp;rev=1477980079&amp;do=diff</link>
        <description>Tagging (TTT Role)

Mailing List

This information is also available in the in-game mailing list “Tagging TVP” for quick reference. Make sure to join!

Setting up your shortcuts

	*  Press Esc &gt; Shortcuts &gt; Combat
	*  Please make sure each of these sequencers have a key</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:teamspeak_authentication&amp;rev=1481306628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-09T18:03:48+00:00</dc:date>
        <title>guides:teamspeak_authentication</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:teamspeak_authentication&amp;rev=1481306628&amp;do=diff</link>
        <description>TeamSpeak Authentication

As of December 2016, we have implemented TeamSpeak Authentication for our HQ fleets.

Why?

We were having issues with a number of EVE players who would spy on our comms and use them to figure out the best times to engage in ganking/loot stealing/trolling/etc. They would wait for when the FC was distracted or unusually stressed and strike at those times. Because of these issues it became necessary for us to secure our voice channels so that only pilots actively flying w…</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:travelling_between_focuses&amp;rev=1483541540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-04T14:52:20+00:00</dc:date>
        <title>guides:travelling_between_focuses</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:travelling_between_focuses&amp;rev=1483541540&amp;do=diff</link>
        <description>Travelling Between Focuses

The Bowhead Ship Maintenance Array (SMA) Capacity at each level of ORE Freighter needs updating due to the November 15 patch which increased its base capacity.

We have to move constellation at least once per week, we probably average about 1.5 moves per week.
Travelling is therefore an integral part of running incursions long term, and you should try and make your moving as efficient as possible.
There are many, many different ways to move yourself and your ship(s) b…</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:upgrading_your_machariel&amp;rev=1476600276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-10-16T06:44:36+00:00</dc:date>
        <title>guides:upgrading_your_machariel</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:upgrading_your_machariel&amp;rev=1476600276&amp;do=diff</link>
        <description>Efficiently and Safely Upgrading Your Machariel

This is a comprehensive guide to upgrading from our basic Machariel or similar to the advanced Machariel fit. 

We understand that not everyone can invest heavily in their ship fits at the start of their incursion career, however upgrading your fit offers many rewards including; higher DPS for more isk per hour, less capacitor issues, and most importantly safer by upgrading your tank.</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:upgrading_your_nightmare&amp;rev=1469605015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-07-27T07:36:55+00:00</dc:date>
        <title>guides:upgrading_your_nightmare</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:upgrading_your_nightmare&amp;rev=1469605015&amp;do=diff</link>
        <description>Efficiently and Safely Upgrading Your Nightmare

This is a comprehensive guide to upgrading from our basic Nightmare or similar to the advanced Nightmare fit. 

We understand that not everyone can invest heavily in their ship fits at the start of their incursion career, however upgrading your fit offers many rewards including; higher DPS for more isk per hour, less capacitor issues, and most importantly safer by upgrading your tank.</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:upgrading_your_vindicator&amp;rev=1478467916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-06T21:31:56+00:00</dc:date>
        <title>guides:upgrading_your_vindicator</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:upgrading_your_vindicator&amp;rev=1478467916&amp;do=diff</link>
        <description>Efficiently and Safely Upgrading Your Vindicator

As of November 15th, all Vindicator pilots are required to have a Faction Webifier (True Sansha's) or an alternative with equal or greater web range. To compensate for the velocity bonus loss, all Vindicator pilots should conciser training their Minmatar Battleship skill to level 4</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:using_evemon&amp;rev=1472951202&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-09-04T01:06:42+00:00</dc:date>
        <title>guides:using_evemon</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:using_evemon&amp;rev=1472951202&amp;do=diff</link>
        <description>Using Evemon

EVEMon is a third party application that pilots can use to plan skill training for their characters. Using this application you can make quick calculations on training time, implants/attribute remapping effects, skill injectors required etc. This article is aimed at helping walk you through the program and its functions.</description>
    </item>
    <item rdf:about="https://tvpwiki.satyen.space/doku.php?id=guides:waitlist&amp;rev=1489277409&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-12T00:10:09+00:00</dc:date>
        <title>guides:waitlist</title>
        <link>https://tvpwiki.satyen.space/doku.php?id=guides:waitlist&amp;rev=1489277409&amp;do=diff</link>
        <description>Waitlist

We use a website-based waitlist system to allow players to queue up for fleet, and for FCs to efficiently manage their fleet and perform invites.

You should read through this page and familiarise yourself with usage of the waitlist.

Authentication</description>
    </item>
</rdf:RDF>
