Anchoring and Fleet Positioning (AAA/VVV Roles)
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General Tips
In all cases please ensure that you are getting to your position on time. If you find that new waves are spawning before you are getting to your position, it may be that your skills are lower than we are assuming, or that the fleet is operating extra fast. Adjust your future burns so that you are there on time (burn earlier).
True Creations Research Centre (TCRC)
NOTE: VVV has no role in this site!
AAA (Meatshield and Logi Anchor)
Meatshielding:
In a TCRC, the AAA functions as a meatshield.
They enter the site early to pull agro, and then logi can immediately begin repping them on landing
For this reason, the AAA should ideally have Pithum A/B type invuls, C-Types are acceptable. T2 invuls should be avoided if possible.
Step-by-Step Instructions:
Wait for the FC to call “AAA take the gate”
Take the gate
As soon as the grid loads on your overview call “Normal”, “Partial Preload” or “Full Preload”
If Normal/Partial Preload:
Burn 3-4 cycles towards the MTAC factory
Burn towards your anchor position, ensuring that you are in range of the fleet at the tower
If Full Preload:
Overheat your hardeners
Burn towards the MTAC factory (MWD on and leave it on)
Lock and shoot an Outuni
When Outunis are close to death, stop shooting
Burn towards your anchor position, ensuring that you are in range of the fleet at the tower
It is very important to shoot an Outuni immediately to pull all the agro to you and allow logi to then land and put all reps on without worrying about who's taking agro
Nation Rebirth Facility (NRF)
AAA (Logi/Sniper Anchor)
On Landing
Burn immediately on landing to your first anchor position (do not wait for the Mara to die!)
This is so as to pull logi into the centre of the site for repping Vindis who burn to the spawn
It also ensures that logi are in position for when the second wave spawns
Second/Third Wave
Final Wave
When there are 2-3 Sniper targets left on the Vylade/Romi wave, burn to final anchor
If any fleet members are more than 30km from you, inform the FC
VVV (Vindi Anchor):
On Landing
Burn immediately to the rats and get your web on something, call the number over comms
Move to the first anchor position early to ensure Vindis all anchor up before 2nd wave spawns
Third Wave
Final Wave
True Power Provisional Headquarters (TPPH)
AAA (Logi/Sniper Anchor)
First and Second Room
Third Room
VVV (Vindi Anchor):
First and Second Room
Third Room First-Second Wave
Third Room Final Wave