HQ Sites Guide
TCRC
The True Creations Research Center, is the most dangerous site that we do on a daily basis. It is also our favourite.
Goal
Kill the tower!
Approx. 7 Minutes
Rats of note
Outuni Mesen - A battleship class ship that has capital classed neutralisers. Just two Outunis can almost instantly cap out a battleship in an instance.
Scrams in this site - Outuni Mesen, Deltole Tegmentum, Auga Hypophysis, Schmaeel Medulla. Note: Two schmaeels and one Auga will be tagged 'X' in this site, these are killed once the tower is dead.
Site Entry
The TCRC is one of two sites where we do a stanged entry. Due to the high amount of DPS on grid when we first enter we send in a meatshield first. This person is usually the anchor (AAA). There job is to go into the site get all the Sansha on grid shooting them and then stay around long enough to be saved by the logistics pilots. This entry enables the rest of the fleet to get in safely.
The Process
Warp in
Kill the Outunis
Kill enough DPS off the grid (usually scrams) to make the site safer
Kill the tower
Kill the scrams
Staged Warp off
Note: this site requires an MTAC for more information read this guide.
Site Exit
This is the only HQ site that ends with rats on grid. Therefore we do a staged warp-out. We kill all the scrams on grid, align the fleet to a single warpout point (usually the next site, or station) and then we get DPS and Snipers to warp off the grid. Once it is just logi, the FC will warp the rest of fleet (the logi) out of the site and they will warp off with the FC ending the site.
NRF
The Nation Rebirth Facility is our second most preferred site. It takes about 10 minutes and is significantly less dangerous than a TCRC.
Goal
Kill all the sansha
Approx. 10-12 minutes
Rats of note
Outuni Mesen - A battleship class ship that has capital classed neutralisers. Just two Outunis can almost instantly cap out a battleship in an instance.
Scrams in this site - Deltole Tegmentum, Outuni Mesen, Tama Cerebellum, Schmaeel Medulla.
Site Entry
Nothing of note, the full fleet takes the gate at the same time.
The Process
Warp in
Kill all four waves
Warp out.
Site Exit
Nothing of note, this warp out is like any other.
TPPH
The True Power Provisional Headquarters, is the slowest safest site in our incursions. As such it can be preformed with a lower number of pilots and is also often used as a fleet starter site. This site is divided into three rooms.
Goal
Rats of note
Outuni Mesen - A battleship class ship that has capital classed neutralisers. Just two Outunis can almost instantly cap out a battleship in an instance.
Arnon - Arnons only show up in this site and the MOM, they are specialist jammers. Arnon Jams almost never fail!
Scrams in this site - Deltole Tegmentum, Outuni Mesen, Auga Hypophysis, Tama Cerebellum, Schmaeel Medulla.
Site Entry
Nothing of note, the full fleet takes the gate at the same time.
The Process
Warp in
Enter and kill all the Sansha in the first room.
Enter and kill all the Sansha in the second room.
Enter and kill all three waves of Sansha in the final room
Kill the tower
Site Exit
Nothing of note, this warp out is like any other.
Kundalini Manifest
The Kundalini Manifest is the last site in an incursion. To finish the site you must kill the MOM, a Revenant Class Supercarrier. This site is the most dangerous of all of our sites as it has ECM bursts and Fighter Bombers.
Goal
Rats of note
Outuni Mesen - A battleship class ship that has capital classed neutralisers. Just two Outunis can almost instantly cap out a battleship in an instance.
Arnon - Arnons only show up in this site and the MOM, they are specialist jammers. Arnon Jams almost never fail!
Lirsautton Parichaya - The Fighter Bombers, they spawn in groups of eight and should always be killed first.
Scrams in this site very from site to site.
Site Entry
Same as a TCRC - however the “Meat Shield” is often done by an FC.
The Process
Warp in
Kill necessary Rats (Bombers, Arnons, Outunis)
Kill the Kundalini Manifest.
Site Exit
When the site is completed (the Kundalini is killed) the remaining ships will warp of grid. This is the end of the incursion!