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guides:logi [2016/10/21 04:51]
nyxviliana [Building your Watch List]
guides:logi [2016/11/08 23:36] (current)
nyxviliana [TCRC]
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 ====== Logi Guide ====== ====== Logi Guide ======
-While the newbro guide is aimed at newer pilots or returning pilots that want to refresh their memory, this guide is made for logistics pilots. A good logi squad is the backbone of every incursion fleet, good logi allow us to operate safely and efficiently,​ bad logi force us to slow down and invite more to make up for the lower performing members. TVP uses two types of logi ships, namely the Scimitar and the Basilisk. ​You can find the logi fits [[http://​thevalhallaproject.info/​fits_logis.html|here]]. ​+While the newbro guide is aimed at newer pilots or returning pilots that want to refresh their memory, this guide is made for logistics pilots. A good logi squad is the backbone of every incursion fleet, good logi allow us to operate safely and efficiently,​ bad logi force us to slow down and invite more to make up for the lower performing members. TVP uses two types of logi ships, namely the Scimitar and the Basilisk. ​For information on required skills ​[[guides:minimum_skill_requirements|click here]]For Skill plans [[guides:​recommended_skill_training#​logi_plans|click here]].
  
-===== Relevant Skills ===== 
  
-  * **Logistics Cruisers** Level 5 is very important, we can take level 4 but your capabilities are significantly reduced. 
-  * **CPU Management** and **Power Grid Management** Level 5 for fitting reasons. 
-  * **Shield Upgrades** Level 4, again for fitting reasons. ​ 
-  * **Shield Emission Systems** IV, for Tech 2 Shield Boosters, we recommend Level 5 to reduce capacitor usage. 
-  * **Capacitor Systems Operations** and **Capacitor Management** to Level 5, Capacitor Management is a long train and is workable at Level 4.  
-  * **Advanced Target Management** Level 3 for Scimis and Advanced Target Management 4 for Basis. Technically you need it at 5 to take advantage of all 12 locks on our Advanced Basi fit but 11 locks is perfectly fine. 
-  * **Afterburner** at 5 and **Fuel Conservation** at 4 help with reducing the capacitor usage of your afterburner. ​ 
-  * **Sensor Linking** 4 for Remote Sensor Boosters/​Remote Tracking Computers. 
-  * **Navigation** Level 5 and **Acceleration Control** 4, for increased speed (our logi are speed tanked). 
-  * You should train **Evasive Manoeuvring** and **Spaceship Command** to increase your agility, which will improve your orbit speed when anchored on the AAA 
-  * **Drones** 5 and **Light Drone Operation** 5, along with your Drone Support skills to Level 3/4 so that you can effectively field some light drones to help with killing frigates. 
-  * For Basis Only: **Capacitor Emission Systems** 4 for reducing cap usage of your cap transfers. 
  
-===== Building your Watch List ===== + 
- //Right Click on the pilots name, in MOTD or in fleet chat Fleet Add to Watchlist.//+ 
 +===== Joining Fleet ===== 
 +The following steps should be taken as soon as you are invited to fleet. 
 +====Logi Channels==== 
 +Upon joining fleet you will need to join the channel relevant to your logi ship type. We call them the Basilove and Scimilove channelssimply look for the links in the fleet MOTD and click on them to join the channels. On joining the channel: 
 + 
 +<WRAP group> 
 +<WRAP half column> 
 +**Basi Love:** 
 +  * Tell the LC your Logi Level  
 +  * The number of combat caps 
 +  * The number of resebos 
 +</​WRAP>​ 
 + 
 +<WRAP half column>​ 
 +**Simi Love:** 
 +  * Tell the LC how many links you have. 
 +</​WRAP>​ 
 +</​WRAP>​ 
 + 
 +Once that's done, just follow the usual steps to get on-grid with the fleetWarp to the FC twice and ask for gate status. 
 + 
 +==== Building your Watch List ==== 
 + //Do this while in warp to the site!//
   * **AAA** - You will anchor on the AAA by Orbiting @ 10km   * **AAA** - You will anchor on the AAA by Orbiting @ 10km
   * **DDD** - You will assist your light drones to the DDD   * **DDD** - You will assist your light drones to the DDD
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   * **Newbros** - The FC may ask you to place certain newbros on your watch list in case they get overwhelmed and forget to broadcast on time   * **Newbros** - The FC may ask you to place certain newbros on your watch list in case they get overwhelmed and forget to broadcast on time
  
-===== Joining Fleet ===== +==== Landing On-Grid ====
-Upon joining fleet you will need to join the channel relevant to your logi ship type. We call them the Basilove and Scimilove channels, simply look for the links in the fleet MOTD and click on them to join the channels. +
- +
-On joining the channel, post some information about your fit. For a Basi you'll want to indicate your Logi Level, the number of RESEBOs you have and your current fit/you can ask the Basi-LC how he would like you to fit. For a Scimi you need to indicate the number of Remote Tracking Computers on your fit. This will range from 2-4 depending on your skills and fit. +
- +
-Once that's done, just follow the usual steps to get on-grid with the fleet. Warp to the FC twice and ask for gate status. +
- +
-===== Landing On-Grid ​=====+
 Do this every time you land on grid! Do this every time you land on grid!
  
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   - Lock up the fleet members you will be **linking** and apply the links   - Lock up the fleet members you will be **linking** and apply the links
   - Launch and assign your **drones** to the DDD   - Launch and assign your **drones** to the DDD
 +
 +----
  
 ===== Important Things ===== ===== Important Things =====
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 <WRAP column 60% left> <WRAP column 60% left>
 ==== Colour Code your Broadcast History ==== ==== Colour Code your Broadcast History ====
-Colour coding your broadcast history is imperative so that you can easily identify cap/​shield/​target broadcasts. To colour code your broadcasts, right click on the menu button ​at the top left of the fleet window ​and select ​"​Broadcast Settings"​Click on the little ​squares on the right hand side to change ​the colours for each broadcast. Make sure that you can easily distinguish Shield/​Target broadcasts, as both of them can be used to indicate that a player requires reps.+Colour coding your broadcast history is imperative so that you can easily identify cap/​shield/​target broadcasts. To colour code your broadcasts
 +  * Right Click on the menu button ​(Top left corner ​of fleet window
 +  * Select ​"​Broadcast Settings"​ 
 +  * Click the squares on the right side of the broadcast ​setting ​to choose the colour
  
 ==== Stagger Reps ==== ==== Stagger Reps ====
-Do not activate all of your reps at once on someone who needs reps. Activate them with a slight delay between each rep. This allows for reps to continuously land in a nice stream as opposed to in one clump. It's not a huge issue for Battleships but it's important to get into the habit because it's very important that reps are staggered on Logi who take agro since they have very little buffer and the Sansha alpha can eat straight through their shields if reps don't land quickly.+Do not activate all of your reps at once on someone who needs reps. Activate them with a slight delay between each rep. This allows for reps to continuously land in a nice stream as opposed to in one clump. ​ 
 + 
 +It's very important that reps are staggered on Logi who take agro since they have very little buffer and the Sansha alpha can eat straight through their shields if reps don't land quickly.
  
 ==== Lock all Shield Broadcasts ==== ==== Lock all Shield Broadcasts ====
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 ==== Decycle Reps ==== ==== Decycle Reps ====
-When a player becomes stabilised, please slowly remove reps from them, whilst ensuring that they still remain stable. This allows the freed up reps to be used for the next player that takes the agro switch immediately when they broadcast. If the player starts bouncing as you remove reps from them, you can always put one back on. Remember, shield boosters transfer shields at the **beginning** of their cycle, not the end like with armour reps. +When a player becomes stabilised, please slowly remove reps from them, whilst ensuring that they still remain stable. This allows the freed up reps to be used for the next player that takes the agro switch immediately when they broadcast. If the player starts bouncing as you remove reps from them, you can always put one back on. Remember, shield boosters transfer shields at the **beginning** of their cycle.
 ==== Follow Lasers ==== ==== Follow Lasers ====
 Watch the Sansha'​s red lasers and where they go. If someone doesn'​t broadcast on time call them out and broadcast them as a target. You can save lives! This takes some practice but it is a super important skill for all logi pilots to develop, and FC's will be more likely to invite logi they know are good at following lasers when they are struggling with the current logi squad. Watch the Sansha'​s red lasers and where they go. If someone doesn'​t broadcast on time call them out and broadcast them as a target. You can save lives! This takes some practice but it is a super important skill for all logi pilots to develop, and FC's will be more likely to invite logi they know are good at following lasers when they are struggling with the current logi squad.
  
 +
 +----
 ===== Site Overview for Logi ===== ===== Site Overview for Logi =====
  
 ==== TPPH ==== ==== TPPH ====
-  * Lowest incoming DPS of any of the sites we run, but that's not an excuse not to pay attention! FCs may run logi light for TPPHs which means you still need to be concentrating+ Lowest incoming DPS of any of the sites we run, but that's not an excuse not to pay attention! FCs may run logi light for TPPHs which means you still need to be concentrating
   * First room has a single neuting Outuni Mesen, Basis need to make sure to supply the agro target with capacitor   * First room has a single neuting Outuni Mesen, Basis need to make sure to supply the agro target with capacitor
   * Third Room Second Wave (Deltole Deltole Intaki Osti) has heavy incoming DPS, pay attention to the agro target particularly if it's a Vindi!   * Third Room Second Wave (Deltole Deltole Intaki Osti) has heavy incoming DPS, pay attention to the agro target particularly if it's a Vindi!
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 ==== TCRC ==== ==== TCRC ====
-  * Extremely heavy incoming DPS when the waves fully spawn, in a preload all of this agro will hopefully be concentrated on the AAA+Extremely heavy incoming DPS when the waves fully spawn, in a preload all of this agro will hopefully be concentrated on the AAA
   * In a non-preload TCRC, the agro will be split between the different spawn groups, you need to lock all broadcasts and apply reps. You can watch lasers to determine who needs the most reps.   * In a non-preload TCRC, the agro will be split between the different spawn groups, you need to lock all broadcasts and apply reps. You can watch lasers to determine who needs the most reps.
   * 2 Outunis on grid at the start, ensure Shield and Capacitor go to the Outuni target.   * 2 Outunis on grid at the start, ensure Shield and Capacitor go to the Outuni target.
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   * There will be a hard switch to a Vindicator at the front after the Vindis have burned since they will apply the most DPS.   * There will be a hard switch to a Vindicator at the front after the Vindis have burned since they will apply the most DPS.
   * We leave a lot of incoming DPS on the grid for the entirety of the TCRC, concentrate and catch each agro switch, follow the lasers!   * We leave a lot of incoming DPS on the grid for the entirety of the TCRC, concentrate and catch each agro switch, follow the lasers!
 +  * **While unusual** an FC may choose to delay killing Deltols in favor of killing the tower faster. Deltols are the highest DPS Sansha in the site, if the FC makes this call they will announce it over coms. You need to pay extra attention and be prepeard for hard switches - This will make the site considerably more dangerous and is usually only attempted with a good logi squad if it is vital to ensure the site payout (Contest, final site pre downtime, etc.) If as an LC you feel logi are unable to keep the fleet safe, ask the FC to kill the Deltols!
   * At the end of the site, align to the broadcast with your propmod off, lock the FC and wait. Do not self-warp. You will be squad/wing warped out of the site by the FC once all Battleships are off the grid.   * At the end of the site, align to the broadcast with your propmod off, lock the FC and wait. Do not self-warp. You will be squad/wing warped out of the site by the FC once all Battleships are off the grid.
   * If you are bumping off a structure/​otherwise unable to quickly align at the end of a TCRC inform the FC immediately so that he can delay the warp out until you are ready.   * If you are bumping off a structure/​otherwise unable to quickly align at the end of a TCRC inform the FC immediately so that he can delay the warp out until you are ready.
guides/logi.1477025466.txt.gz · Last modified: 2016/10/21 04:51 by nyxviliana