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guides:sniper [2016/10/09 07:45]
nyxviliana [Flying the Ship]
guides:sniper [2016/12/21 12:24] (current)
Aygo Swagtomo [Roles]
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 ======Sniper Guide====== ======Sniper Guide======
-While the newbie is aimed at newer pilots or returning pilots that wish to refresh their memory this guide is made for pilots who wish to get a more indepth guide on flying a sniper boat. If you are reading this guide and are new to TVP and have not yet read the Newbro Guide please do so by [[http://​thevalhallaproject.info/​newbie_guide.html|Clicking Here]].+While the newbie is aimed at newer pilots or returning pilots that wish to refresh their memory this guide is made for pilots who wish to get a more indepth guide on flying a sniper boat. If you are reading this guide and are new to TVP and have not yet read the Newbro Guide please do so by [[guides:newbro_guide|Clicking Here]].
 =====Skills===== =====Skills=====
 For information on the minimum required skills to fly in TVP fleets please go to the [[guides:​minimum_skill_requirements|Minimum Skill Requirements]] page. On top of those skills you __MUST__ be able to online all modules on your ship. Note that Tech one or faction guns are allowed if you cannot use Tech Two guns. If you can not use Tech Two or '​Augmented'​ drones please use faction drones, not '​integrated'​ drones. For information on the minimum required skills to fly in TVP fleets please go to the [[guides:​minimum_skill_requirements|Minimum Skill Requirements]] page. On top of those skills you __MUST__ be able to online all modules on your ship. Note that Tech one or faction guns are allowed if you cannot use Tech Two guns. If you can not use Tech Two or '​Augmented'​ drones please use faction drones, not '​integrated'​ drones.
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 ====Anchoring==== ====Anchoring====
 The AAA is your anchor. In **TPPHs** and **NRF**s you should burn to your AAA and keep them at range 5kms. Avoid bumping the anchor at all times as they are responsible to keep all snipers and logi in the correct place. In **TCRC**s and **The Kundalini Manafest**, when told burn to your optimal on the tower/super carrier. Do not anchor on the AAA in these sites. The AAA is your anchor. In **TPPHs** and **NRF**s you should burn to your AAA and keep them at range 5kms. Avoid bumping the anchor at all times as they are responsible to keep all snipers and logi in the correct place. In **TCRC**s and **The Kundalini Manafest**, when told burn to your optimal on the tower/super carrier. Do not anchor on the AAA in these sites.
-====Shooting your guns==== +====Shooting your Guns==== 
-As a sniper you deal damage in two forms: drones and guns. As you assign your drones to a designated person (your SSS, who can be found in the fleet MOTD) who is responsible for using them to deal damage, an ordinary sniper does not have to worry about their drones, just launch them, assign them, and recall them.+As a sniper you deal damage in two forms: drones and guns. As you assign your drones to a designated person (your SSS and DDD (Light Drones Only), who can be found in the fleet MOTD) who is responsible for using them to deal damage, an ordinary sniper does not have to worry about their drones, just launch them, assign them, and recall them.
  
 Your primary damage is therefore your guns.  Your primary damage is therefore your guns. 
  
-===Tech ​One or Two=== +===Tech ​or Meta 4=== 
-While we allow a pilot who is starting ​with us to use tech one guns if they do not have the skills, ​tech two guns should be goal that you should reach ASAPWe will expect you to get them as soon as you can. This is for two reasons: +When you first start running ​with us, you may not have the skills ​to use Tech 2 (T2) gunsand as such you may use the equivalent Meta 4 guns as substitute whilst ​you train for T2You should upgrade ​to T2 as soon as possible as they have vastly improved performance and allow you to use T2 ammos (Quake ​for Machariels, ​Gleam for Nightmares) which have their own bonuses.
-  - Ammo: Gleam/Quake etc. These often deal significantly more damage than their faction equivalent, and they are considerably cheaper. +
-  - DPS: In addition two using T2 guns for their ammo, they also increase both the range you can shoot things and the DPS you will apply under every circumstance because of the increased damage modifier on the guns themselves. The more people who use T2 guns the faster we will run sites and the more ISK we will make.+
  
 ===Ammo=== ===Ammo===
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 <WRAP group> <WRAP group>
-<​WRAP ​half column>​ +<​WRAP ​ column ​20%
-__**Mach**__+__**Machariel**__
  
-5k Republic Fleet EMP +  * 5,000 Republic Fleet EMP L 
- +  * 5,000 Quake L 
-5k Quake +  * 3,000 Nanite ​Repair Paste
- +
-3000 Nanite+
 </​WRAP>​ </​WRAP>​
  
-<​WRAP ​half column>​ +<WRAP column ​70%> 
-__**Nightmare**__+{{ :​guides:​nmcrystalrange.png?​400|}} 
 +__**Nightmare**__ ​
  
-30 Gleam{{ :​guides:​nmcrystalrange.png?​300|}} ​ +  * 12 Gleam 
- +  * 12 Faction Multifrequency 
-30 Faction Multifrequency +  * 12 Faction Ultraviolet 
- +  * 3,000 Nanite ​Repair Paste
-30 Faction Ultraviolet +
- +
-4 T1 Multifrequency - Just in case mid site you burn out all of your ammo +
- +
-3000 Nanite+
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​
-If  you are not able to use Quake use Faction EMP and if you are a Nightmare who can not use Gleam stick to the faction ammos listed above.+  * **//​Nightmare Cap Chain://** Nightmares are required to cap buddy with another Nightmare, \\ We recommend joining the Nightmare TVP channel, this can be found in the fleet MOTD.  
 +  * If  you are not able to use Quake use Faction EMP and if you are a Nightmare who can not use Gleam stick to the faction ammos listed above.
  
 It is important to use the right ammo for the right situations, Make sure the ammo use is appropriate for the distance the target, (eg is the target you're shooting in range of your optimal). If you don't know what ammo you should be using ask in fleet chat.  ​ It is important to use the right ammo for the right situations, Make sure the ammo use is appropriate for the distance the target, (eg is the target you're shooting in range of your optimal). If you don't know what ammo you should be using ask in fleet chat.  ​
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 Our snipers have two specific support roles, Anchor (AAA), MTAC). Learning roles and volunteering on a regular basis will get you noticed by FCs and may cause you to get priority invites at times. Our snipers have two specific support roles, Anchor (AAA), MTAC). Learning roles and volunteering on a regular basis will get you noticed by FCs and may cause you to get priority invites at times.
  
-===AAA===+===AAA ​(Machariel Preferred, Nightmare Acceptable)===
 The Anchor is responsible for making sure that snipers are in an optimal position to kill their targets, but even more importantly the AAA is responsible to make sure that the logi are in the right place and will be able to keep the logi safe from bumping structures, and in range of the DPS ships as well. The AAA is very important and is one of the few roles used in every single site. For more information on this role and how to do it visit [[guides:​anchoring|Anchoring and Fleet Positioning (AAA/VVV Roles)]]. The Anchor is responsible for making sure that snipers are in an optimal position to kill their targets, but even more importantly the AAA is responsible to make sure that the logi are in the right place and will be able to keep the logi safe from bumping structures, and in range of the DPS ships as well. The AAA is very important and is one of the few roles used in every single site. For more information on this role and how to do it visit [[guides:​anchoring|Anchoring and Fleet Positioning (AAA/VVV Roles)]].
  
-===MTAC===+===MTAC ​(Machariel Only)===
 The MTAC is an easy role, it is only used in the TCRC. Without the MTAC the TCRC cannot be completed. For more information view [[guides:​mtac|MTAC]]. To work as an MTAC you need a tractor beam. If you do not have one fitted to your ship carry one in your cargo bay and keep a mobile depot as well so you can refit with little or no notice. The MTAC is an easy role, it is only used in the TCRC. Without the MTAC the TCRC cannot be completed. For more information view [[guides:​mtac|MTAC]]. To work as an MTAC you need a tractor beam. If you do not have one fitted to your ship carry one in your cargo bay and keep a mobile depot as well so you can refit with little or no notice.
 +
 +==== Faction Guns (Nightmare) ====
 +If you do not have the required skills for T2 guns, you may temporarily fit faction guns. Please train for and upgrade to T2 guns as soon as possible. Faction guns have inferior performance to T2.
guides/sniper.1475999155.txt.gz · Last modified: 2016/10/09 07:45 by nyxviliana