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guides:sniper [2016/12/21 12:18]
Aygo Swagtomo [Shooting your guns]
guides:sniper [2016/12/21 12:24] (current)
Aygo Swagtomo [Roles]
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 ====Anchoring==== ====Anchoring====
 The AAA is your anchor. In **TPPHs** and **NRF**s you should burn to your AAA and keep them at range 5kms. Avoid bumping the anchor at all times as they are responsible to keep all snipers and logi in the correct place. In **TCRC**s and **The Kundalini Manafest**, when told burn to your optimal on the tower/super carrier. Do not anchor on the AAA in these sites. The AAA is your anchor. In **TPPHs** and **NRF**s you should burn to your AAA and keep them at range 5kms. Avoid bumping the anchor at all times as they are responsible to keep all snipers and logi in the correct place. In **TCRC**s and **The Kundalini Manafest**, when told burn to your optimal on the tower/super carrier. Do not anchor on the AAA in these sites.
-====Shooting your guns====+====Shooting your Guns====
 As a sniper you deal damage in two forms: drones and guns. As you assign your drones to a designated person (your SSS and DDD (Light Drones Only), who can be found in the fleet MOTD) who is responsible for using them to deal damage, an ordinary sniper does not have to worry about their drones, just launch them, assign them, and recall them. As a sniper you deal damage in two forms: drones and guns. As you assign your drones to a designated person (your SSS and DDD (Light Drones Only), who can be found in the fleet MOTD) who is responsible for using them to deal damage, an ordinary sniper does not have to worry about their drones, just launch them, assign them, and recall them.
  
 Your primary damage is therefore your guns.  Your primary damage is therefore your guns. 
  
-===Tech ​One or Two=== +===Tech ​or Meta 4=== 
-While we allow a pilot who is starting ​with us to use tech one guns if they do not have the skills, ​tech two guns should be goal that you should reach ASAPWe will expect you to get them as soon as you can. This is for two reasons: +When you first start running ​with us, you may not have the skills ​to use Tech 2 (T2) gunsand as such you may use the equivalent Meta 4 guns as substitute whilst ​you train for T2You should upgrade ​to T2 as soon as possible as they have vastly improved performance and allow you to use T2 ammos (Quake ​for Machariels, ​Gleam for Nightmares) which have their own bonuses.
-  - Ammo: Gleam/Quake etc. These often deal significantly more damage than their faction equivalent, and they are considerably cheaper. +
-  - DPS: In addition two using T2 guns for their ammo, they also increase both the range you can shoot things and the DPS you will apply under every circumstance because of the increased damage modifier on the guns themselves. The more people who use T2 guns the faster we will run sites and the more ISK we will make.+
  
 ===Ammo=== ===Ammo===
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 Our snipers have two specific support roles, Anchor (AAA), MTAC). Learning roles and volunteering on a regular basis will get you noticed by FCs and may cause you to get priority invites at times. Our snipers have two specific support roles, Anchor (AAA), MTAC). Learning roles and volunteering on a regular basis will get you noticed by FCs and may cause you to get priority invites at times.
  
-===AAA===+===AAA ​(Machariel Preferred, Nightmare Acceptable)===
 The Anchor is responsible for making sure that snipers are in an optimal position to kill their targets, but even more importantly the AAA is responsible to make sure that the logi are in the right place and will be able to keep the logi safe from bumping structures, and in range of the DPS ships as well. The AAA is very important and is one of the few roles used in every single site. For more information on this role and how to do it visit [[guides:​anchoring|Anchoring and Fleet Positioning (AAA/VVV Roles)]]. The Anchor is responsible for making sure that snipers are in an optimal position to kill their targets, but even more importantly the AAA is responsible to make sure that the logi are in the right place and will be able to keep the logi safe from bumping structures, and in range of the DPS ships as well. The AAA is very important and is one of the few roles used in every single site. For more information on this role and how to do it visit [[guides:​anchoring|Anchoring and Fleet Positioning (AAA/VVV Roles)]].
  
-===MTAC===+===MTAC ​(Machariel Only)===
 The MTAC is an easy role, it is only used in the TCRC. Without the MTAC the TCRC cannot be completed. For more information view [[guides:​mtac|MTAC]]. To work as an MTAC you need a tractor beam. If you do not have one fitted to your ship carry one in your cargo bay and keep a mobile depot as well so you can refit with little or no notice. The MTAC is an easy role, it is only used in the TCRC. Without the MTAC the TCRC cannot be completed. For more information view [[guides:​mtac|MTAC]]. To work as an MTAC you need a tractor beam. If you do not have one fitted to your ship carry one in your cargo bay and keep a mobile depot as well so you can refit with little or no notice.
  
 ==== Faction Guns (Nightmare) ==== ==== Faction Guns (Nightmare) ====
-Please note that pilots who do not have the skill to use T2 Guns on the Nightmare are allowed to use faction lasers. However if you can use T2 Guns then you must do so as the use of faction guns reduces the amount of DPS on grid and affects the whole fleet.  +If you do not have the required skills for T2 guns, you may temporarily fit faction guns. Please train for and upgrade ​to T2 guns as soon as possible. Faction guns have inferior performance ​to T2.
- +
-If you refuse ​to fly with T2 Lasers and have the ability ​to use them, then you may be removed from fleet or denied entry into fleet!+
guides/sniper.1482322722.txt.gz · Last modified: 2016/12/21 12:18 by Aygo Swagtomo