Table of Contents

On-Grid Boosting

At The Valhalla Project, all of our ships are designed to run without combat boosts, they only increase the safety and efficiency of our fleets. They do this by providing a boost to the attributes of our ships. For more information on the new boosting system you can check out or brief on-grid boosting overview here.

This article is aimed at giving you enough information on how to fly your boosting ship so that you maximize your effectiveness on grid. As any boosting ships on grid are going to be almost completely incapable of applying any damage to the Sansha's Nations forces it is important that they fly as effectively as possible to make up for the lost DPS incurred by reducing the number of damage ships on field. Please read this guide carefully and if you have any questions do not be afraid to ask your FC while boosting.

Getting In Fleet

To join fleet as a booster check that you meet the following conditions:

  1. You are in focus,
  2. Have a Claymore with an approved fit,
  3. Have enough Nanite Paste & Boosting Charges

If you meet the above conditions you can waitlist up with your boosting ship. Make sure you have another ship (Logi or DPS) available as FC boosters take priority and you may be asked to reship should the new FC choose to boost.

NOTE: There is only one Boosting slot in fleet and as such invites for boosting ships may be slow!

Before Un-Docking

These are the following checks that should be completed before you un-dock as the fleet booster.

Un-dock Check List

Current Boosting Scripts Required

Last Updated: 1st Nov 2016.

Script Name Script TypeBurst Module Required Recommended number of scripts
Active Shielding Charge Shield Shield Command Burst II 75/Per Boosting Hour
Shield Extension Charge Shield Shield Command Burst II 75/Per Boosting Hour
Active Harmonizing Charge Shield Shield Command Burst II 75/Per Boosting Hour
Rapid Deployment Charge Skirmish Skirmish Command Burst II 75/Per Boosting Hour

While in Fleet

This section is the most important part, it outlines your role and provides you with the basic information you need before you boost for us.

Anchoring Positions

You should at all times make sure you are in the correct place, if pilots are not with in the range of your bursts when they go activate they will not receive the boost and could then be vulnerable to incoming damage, or at a minimum be less efficient than the rest of the fleet.

Please note the following:

Site Specific Considerations

TCRC

NRF

TPPH

Kundalini Manifest

Thank-you for helping your your fleet, remember that FC boosters will take priority so have a ship available so you can switch if an FC booster becomes available.